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2007-06-20(svn r10236) -Feature: Introduce a form of timetabling for vehicles.maedhros
2007-06-20(svn r10231) -Cleanup: MSVC project filesglx
2007-06-19(svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does ↵truelight
palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
2007-06-18(svn r10211) -Feature: [NewGRF] Add support for action 0Fglx
2007-06-17(svn r10190) -Codechange: merged renderer and blitter to one single class ↵truelight
API: blitter -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17(svn r10179) -Fix: spritecache wasn't in source.list, thus wasn't in the ↵rubidium
MSVC project files. -Fix: Pig Latin wasn't in the MSVC project files.
2007-06-16(svn r10170) -Codechange: remove some duplication of code.rubidium
2007-06-13(svn r10148) -Fix r10143: make --without-png to compile againtruelight
2007-06-13(svn r10143) -Add: store the filename of the grfs opened and allow easy ↵truelight
access to the name -Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format
2007-06-13(svn r10132) -Codechange: split out the last direct video-buffer read access ↵truelight
to the blitter-layer -Add: added a new renderer and blitter to make room for some optimized bpp -Fix: fill the alpha channel in the grf-spriteloader
2007-06-13(svn r10127) -Add: Addition of basic structure for industry tiles callbacks ↵belugas
(unfinished). -Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles -Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-12(svn r10121) -Codechange: split renderer from rest of code; no longer any ↵truelight
code directly accesses the video-buffer -Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
2007-06-11(svn r10101) -Codechange: the class is named 8bppSimple, so name the files ↵truelight
like that too
2007-06-11(svn r10092) -Codechange: code-seperated the spriteloader and blitter from ↵truelight
the rest of the code -Add: make it possible to pick your own blitter (-b <blitter>, -h for overview) -Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels) -Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
2007-06-09(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic ↵belugas
(and unfinished) support for callbacks for industries
2007-06-01(svn r10010) -Fix (r10008): Add articulated_vehicles.h to the project files.maedhros
2007-06-01(svn r10008) -Codechange: Move a couple of functions related to articulated ↵maedhros
vehicles to a file of their own.
2007-05-19(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵rubidium
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-15(svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵belugas
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15(svn r9844) -Codechange: replace zoomlevel with an enumtruelight
-Codechange: use predefined enums for viewport zoomlevels
2007-05-06(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.peter1138
2007-04-05(svn r9564) -Fix (r9563): When adding files remember to add them...peter1138
2007-04-05(svn r9563) -Feature: Add more finer control to transparency options, ↵peter1138
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-04(svn r9557) -Codechange: Add a forgotten file to the project listsbelugas
2007-03-28(svn r9522) -Fix (r9073): the entries in source.list are supposed to be ↵rubidium
sorted alphabetically.
2007-03-23(svn r9418) -Codechange: Implement actions 1/2/3 for cargos, callback ↵peter1138
handler and custom icon sprites
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-03-08(svn r9073) -Codechange: moved autoreplace to a file of it's own (now ↵bjarni
autoreplace has a cmd and a gui file)
2007-03-02(svn r8969) -Codechange: rework of the player face bits.rubidium
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer - replace tons of ifs/switches/magic numbers by table lookups
2007-02-22(svn r8849) -Codechange: Replace hardcoded global/climate cargo mapping ↵peter1138
tables with dynamically generated data. Change associated code to use new functions.
2007-02-21(svn r8832) -Change: rewrite the solution file generator a little so it ↵rubidium
makes project files that look more like the ones generated by respectively MSVC2003 and MSVC2005. For some reason the internal formatting of the XML between MSVC2003 and MSVC2005 differs, so adding a file in MSVC2005 would result in basically adding the entire openttd_vs80.vcproj to the diff.
2007-02-20(svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular ↵peter1138
struct array (with accessor) and implement new initialization method using cargo labels.
2007-02-16(svn r8757) -Add: added libtimidity music driver (it is a nice small library ↵truelight
simular to timidity via extmidi) [PSP] -Add: added PSP specific code for libtimidity. libtimidity code is based on the work of Turulo. Tnx a bunch!
2007-02-05(svn r8605) -Codechange: [OSX] changed all objective C to objective C++bjarni
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files -Note: (important if you develop mac specific code) taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs. gdb assumes that the language for ".mm" files is C++. you can change it to objective C by typing: (gdb) set language objc Mixing C++ and objective C has some limitation (see link for all of them)
2007-01-28(svn r8435) -Regression (r7759?): Readd aircraft.h to the project files ↵Darkvater
which were added in r6644 but miracuously disappeared sometime afterwards
2007-01-26(svn r8414) -Codechange: Use own AutoPtrT instead of std::auto_ptr.KUDr
-Simplifies assignment from raw pointers -Should be harder to crash the program by incorrect assignment into it. -Should help with MorphOS compilation errors
2007-01-23(svn r8371) -Codechange: [autoreplace GUI] moved the autoreplace GUI to a ↵bjarni
file of it's own Note: it's the same as r8363, only this time the svn history of autoreplace should be preserved
2007-01-23(svn r8370) -Revert (r8363): the autoreplace GUI move cleared the file historybjarni
2007-01-23(svn r8363) -Codechange: [autoreplace GUI] moved the autoreplace GUI to a ↵bjarni
file of it's own
2007-01-21(svn r8326) -Fix r8304: forgot to update projects/generate to keep in mind ↵truelight
the new WINCE tag in sources.list -Fix: MSVC doesn't order files itself, so put win32.cpp in the right place ourself -Update: update the MSVC projects files for r8324 (MiHaMiX)
2007-01-21(svn r8304) [WinCE] -Add: added configure detection for WinCE.truelight
Compiling doesn't work, neither does running, but it is a first step in developing an official WinCE port
2007-01-21(svn r8301) -Codechange: Move the code relating to the sign list window from ↵maedhros
graph_gui.cpp to a file of its own: signs_gui.cpp.
2007-01-14(svn r8125) -Codechange: Station is now constructed/destroyed using ↵KUDr
new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
2007-01-13(svn r8104) -Fix: missing helpers.hpp added into source.list and VCKUDr
2007-01-13(svn r8099) -Fix (r8092): source.list updated to reflect move of header ↵KUDr
files (thanks stillunknown). vcproj files updated too (thanks glx)
2007-01-10(svn r8040) [Configure] -Fix: for some reason, OS2 compiled unix.cpp, not ↵truelight
os2.cpp
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-04(svn r7829) -Codechange: move the network (core) initialization/shutdown ↵rubidium
functions into network/core, so the can be reused in the masterserver_updater.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.