Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-13 | (svn r1076) Feature: Patch setting to autosave the game on exit | dominik | |
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more. | |||
2004-12-13 | (svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by default | dominik | |
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg | |||
2004-12-13 | (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port' | truelight | |
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use scripts/pre_dedicated.scr) | |||
2004-12-13 | (svn r1057) -Add: [Network] 'set port <port>' changes the port of the server ↵ | truelight | |
(after reboot) -Fix: [Network] Fixed warnings that came with last revision -Cleanup: [Network] Removed an unused var (_network_client_port) | |||
2004-12-12 | (svn r1026) -Add: [Network] Added unique id, so in network, each client has an | truelight | |
unique id (generated via md5) | |||
2004-12-08 | (svn r979) Allow more realistically sized catchment areas | Celestar | |
2004-12-04 | (svn r945) -Fix: [Network] Terraform callback went wrong in merge | truelight | |
-Fix: Some settings went wrong in merge | |||
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-11-29 | (svn r853) -Feature: Implement improved vehicle loading algorithm | tron | |
It's not FIFO loading, but does the right thing in the common case: If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits. This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks! | |||
2004-11-14 | (svn r607) -Patch: [ 985102 ] static cleanup | tron | |
Thanks to lvoge | |||
2004-11-14 | (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name ↵ | darkvater | |
actually makes some sense and is also compatible with TTDPatch (pasky). | |||
2004-11-10 | (svn r538) -Feature: Windows snap at each other | tron | |
This is inspired by [1063636]. | |||
2004-09-16 | (svn r271) another town name confusion fix | dominik | |
2004-09-15 | (svn r267) -Fix: Moved EUR back in its place, savegames should not list ↵ | darkvater | |
Romanian Lei anymore, and 2002 currency is also to EUR again | |||
2004-09-13 | (svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile ↵ | darkvater | |
project file -Feature: Added romanian town names and currency (Magic_Pixel) | |||
2004-09-12 | (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵ | darkvater | |
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-09-09 | (svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client ↵ | darkvater | |
timed out, all clients were disconnected (sign_de) | |||
2004-09-07 | (svn r180) -Fix: some more warning fixes for C99 (Tron) | darkvater | |
2004-09-04 | (svn r157) -Feature: [1009708] Percent-based service intervals. Send a ↵ | darkvater | |
vehicle to depot after it has lost X% of its reliability (mivlad) | |||
2004-08-23 | (svn r125) Add: [ 1014684 ] Czech town names (supr) | dominik | |
2004-08-23 | (svn r118) Changed default options (road side, distance units, currency) to ↵ | dominik | |
most commonly used options | |||
2004-08-22 | (svn r106) New network core (by sign_de) | dominik | |
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList | |||
2004-08-20 | (svn r92) Feature: invisible trees when in transparent mode (patch entry) | dominik | |
2004-08-20 | (svn r85) -Add: initial commit of new AI (enable in Patch menu) | truelight | |
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap) | |||
2004-08-16 | (svn r69) -Feature: align toolbar left/center/right patch (TrueLight) | darkvater | |
-Feature: added callback feature to patches options | |||
2004-08-16 | (svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch ↵ | darkvater | |
(truesatan) -Fix: Placing/editing signs signs is possible in paused mode | |||
2004-08-15 | (svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal ↵ | darkvater | |
style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) | |||
2004-08-15 | (svn r56) Improved order checker + patch setting for it (celestar) | dominik | |
2004-08-12 | (svn r27) -Fix: [1006715] Autorenew issues | truelight | |
-Add: PE_CURRENCY to patchmenu | |||
2004-08-11 | (svn r21) Remove: PE_BYTE (bit-bools) in favour of PE_BOOL | truelight | |
2004-08-10 | (svn r12) Change: removed patch no_train_service. Instead you can set the ↵ | dominik | |
default service interval for any vehicle type to 'disabled'. | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |