Age | Commit message (Collapse) | Author |
|
|
|
|
|
appropriate warning flags in the Makefile
|
|
(jaguar7)
|
|
|
|
'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
|
|
touching the lines anyway
|
|
dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
|
|
|
|
|
|
allow buying/selling of shares (Hackykid)
|
|
been added
|
|
A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
|
|
-Fix: Expand town is a bit more agressive
-Fix: Fixed a bug in growing algorithm
|
|
game-side patch
Note: this is the first commit that breaks compatibility with 0.3.5!
-Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
|
|
is displayed correctly in the config file
|
|
|
|
date for in
which year the server must restart hisself. (0 = disabled, default value)
|
|
-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
|
|
-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
|
|
|
|
list. Those will be remembered until you delete them by pressing the Delete key.
|
|
file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
|
|
type. "List sections" as opposed to "variable sections" contain a list of values, separated by a new line. This is now used for the [newgrf] group. You have to edit each line in this section from e.g. "0 = firstset.grf" to only "firstset.grf".
|
|
autoclean_companies on/off').
When enabled, empty companies (companies with no active clients) with no
password are declared bankrupt after 1 year of emptyness.
For empty companies with password, the password is removed after 3 years
of emptyness.
The delay of removing company/password can be configured via:
- 'set autoclean_protected <months>'
- 'set autoclean_unprotected <months>'
|
|
you go
to Start Server, you can select by connection: 'Internet (advertise)'.
When selected, the server will announce itself to the server-list at
http://servers.openttd.org (when finished)
|
|
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
|
|
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg
|
|
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use
scripts/pre_dedicated.scr)
|
|
(after reboot)
-Fix: [Network] Fixed warnings that came with last revision
-Cleanup: [Network] Removed an unused var (_network_client_port)
|
|
unique id (generated via md5)
|
|
|
|
-Fix: Some settings went wrong in merge
|
|
|
|
It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
|
|
Thanks to lvoge
|
|
actually makes some sense and is also compatible with TTDPatch (pasky).
|
|
This is inspired by [1063636].
|
|
|
|
Romanian Lei anymore, and 2002 currency is also to EUR again
|
|
project file
-Feature: Added romanian town names and currency (Magic_Pixel)
|
|
for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
|
|
|
|
timed out, all clients were disconnected (sign_de)
|
|
|
|
vehicle to depot after it has lost X% of its reliability (mivlad)
|
|
|
|
most commonly used options
|
|
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
|
|
|