Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-05 | (svn r1384) Fix: Sometimes when lists were saved, a lot of blank lines had ↵ | dominik | |
been added | |||
2005-01-02 | (svn r1322) -Add: banning system (mostly tnx to guru3) | truelight | |
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'. | |||
2004-12-31 | (svn r1312) -Add: Patch which is on by default: population in label of the town | truelight | |
-Fix: Expand town is a bit more agressive -Fix: Fixed a bug in growing algorithm | |||
2004-12-27 | (svn r1283) -Add: AutoRenew is now a client-side patch instead of a ↵ | truelight | |
game-side patch Note: this is the first commit that breaks compatibility with 0.3.5! -Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer. | |||
2004-12-23 | (svn r1264) Fix: Default currency is GBP again and the currency identifier ↵ | dominik | |
is displayed correctly in the config file | |||
2004-12-23 | (svn r1255) Renamed "postfix" to "suffix", for strings and variable names | dominik | |
2004-12-23 | (svn r1252) -Add: [Network] With 'set restart_game_date' you can set the ↵ | truelight | |
date for in which year the server must restart hisself. (0 = disabled, default value) | |||
2004-12-23 | (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled. | darkvater | |
-Fix: removed some warnings -Enabled ENABLE_NETWORK on windows again which I accidentally commented out. | |||
2004-12-22 | (svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers) | truelight | |
-Fix: UDPListener was launched wrongly -Fix: Not all sockets have broadcast enabled anymore -Fix: Server-advertise retries 3 times before giving up | |||
2004-12-22 | (svn r1215) Feature: You can now make a custom currency by chosing "Custom..." | dominik | |
2004-12-20 | (svn r1194) Feature: You can now add and remove servers from the server ↵ | dominik | |
list. Those will be remembered until you delete them by pressing the Delete key. | |||
2004-12-18 | (svn r1162) The server list can now be automatically filled from the config ↵ | dominik | |
file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup. | |||
2004-12-18 | (svn r1157) Enhanced the config file (openttd.cfg) to use another section ↵ | dominik | |
type. "List sections" as opposed to "variable sections" contain a list of values, separated by a new line. This is now used for the [newgrf] group. You have to edit each line in this section from e.g. "0 = firstset.grf" to only "firstset.grf". | |||
2004-12-16 | (svn r1131) -Add: [Network] Autoclean_companies (set it with 'set ↵ | truelight | |
autoclean_companies on/off'). When enabled, empty companies (companies with no active clients) with no password are declared bankrupt after 1 year of emptyness. For empty companies with password, the password is removed after 3 years of emptyness. The delay of removing company/password can be configured via: - 'set autoclean_protected <months>' - 'set autoclean_unprotected <months>' | |||
2004-12-15 | (svn r1113) -Add: [Network] Added the GUI part for server advertising. When ↵ | truelight | |
you go to Start Server, you can select by connection: 'Internet (advertise)'. When selected, the server will announce itself to the server-list at http://servers.openttd.org (when finished) | |||
2004-12-13 | (svn r1076) Feature: Patch setting to autosave the game on exit | dominik | |
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more. | |||
2004-12-13 | (svn r1074) Fix: server_bind_ip was set to 255.255.255.255 by default | dominik | |
The correct default value is 0.0.0.0. If you are experiencing problems with connecting to your server you'll have to change the value of server_bind_ip to 0.0.0.0 in openttd.cfg | |||
2004-12-13 | (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port' | truelight | |
-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use scripts/pre_dedicated.scr) | |||
2004-12-13 | (svn r1057) -Add: [Network] 'set port <port>' changes the port of the server ↵ | truelight | |
(after reboot) -Fix: [Network] Fixed warnings that came with last revision -Cleanup: [Network] Removed an unused var (_network_client_port) | |||
2004-12-12 | (svn r1026) -Add: [Network] Added unique id, so in network, each client has an | truelight | |
unique id (generated via md5) | |||
2004-12-08 | (svn r979) Allow more realistically sized catchment areas | Celestar | |
2004-12-04 | (svn r945) -Fix: [Network] Terraform callback went wrong in merge | truelight | |
-Fix: Some settings went wrong in merge | |||
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-11-29 | (svn r853) -Feature: Implement improved vehicle loading algorithm | tron | |
It's not FIFO loading, but does the right thing in the common case: If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits. This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks! | |||
2004-11-14 | (svn r607) -Patch: [ 985102 ] static cleanup | tron | |
Thanks to lvoge | |||
2004-11-14 | (svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name ↵ | darkvater | |
actually makes some sense and is also compatible with TTDPatch (pasky). | |||
2004-11-10 | (svn r538) -Feature: Windows snap at each other | tron | |
This is inspired by [1063636]. | |||
2004-09-16 | (svn r271) another town name confusion fix | dominik | |
2004-09-15 | (svn r267) -Fix: Moved EUR back in its place, savegames should not list ↵ | darkvater | |
Romanian Lei anymore, and 2002 currency is also to EUR again | |||
2004-09-13 | (svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile ↵ | darkvater | |
project file -Feature: Added romanian town names and currency (Magic_Pixel) | |||
2004-09-12 | (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵ | darkvater | |
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-09-09 | (svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client ↵ | darkvater | |
timed out, all clients were disconnected (sign_de) | |||
2004-09-07 | (svn r180) -Fix: some more warning fixes for C99 (Tron) | darkvater | |
2004-09-04 | (svn r157) -Feature: [1009708] Percent-based service intervals. Send a ↵ | darkvater | |
vehicle to depot after it has lost X% of its reliability (mivlad) | |||
2004-08-23 | (svn r125) Add: [ 1014684 ] Czech town names (supr) | dominik | |
2004-08-23 | (svn r118) Changed default options (road side, distance units, currency) to ↵ | dominik | |
most commonly used options | |||
2004-08-22 | (svn r106) New network core (by sign_de) | dominik | |
Features: * network core is dynamicly loaded when needed (-n isn't needed anymore) for easy switching between single and multiplayer. But commandline shortcuts are still enabled: -n = autodetect network server -n [ip] = connect to the server * udp now uses 2 different ports - you can run 1 server and serveral clients on one pc - the clients udp-socket gets unloaded when the network game starts - the servers udp-sockets remains online to allow the network gui to detect itself * new gameinfo structure this struct is available for every online/lan game * dynamic NetworkGameList | |||
2004-08-20 | (svn r92) Feature: invisible trees when in transparent mode (patch entry) | dominik | |
2004-08-20 | (svn r85) -Add: initial commit of new AI (enable in Patch menu) | truelight | |
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap) | |||
2004-08-16 | (svn r69) -Feature: align toolbar left/center/right patch (TrueLight) | darkvater | |
-Feature: added callback feature to patches options | |||
2004-08-16 | (svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch ↵ | darkvater | |
(truesatan) -Fix: Placing/editing signs signs is possible in paused mode | |||
2004-08-15 | (svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal ↵ | darkvater | |
style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater) | |||
2004-08-15 | (svn r56) Improved order checker + patch setting for it (celestar) | dominik | |
2004-08-12 | (svn r27) -Fix: [1006715] Autorenew issues | truelight | |
-Add: PE_CURRENCY to patchmenu | |||
2004-08-11 | (svn r21) Remove: PE_BYTE (bit-bools) in favour of PE_BOOL | truelight | |
2004-08-10 | (svn r12) Change: removed patch no_train_service. Instead you can set the ↵ | dominik | |
default service interval for any vehicle type to 'disabled'. | |||
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |