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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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saveload.c
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Author
2005-08-06
(svn r2819) Make variables, which are exclusive for internal use of the save/...
tron
2005-08-06
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to se...
bjarni
2005-08-06
(svn r2813) Plug a thread leak and prevent a race condition which could lead ...
tron
2005-08-05
(svn r2810) Threads may now return information when they terminate using a vo...
tron
2005-08-05
(svn r2809) Implement more generic threading functions, which allow more than...
tron
2005-08-05
(svn r2807) Fix two major bugs in the threaded save code:
tron
2005-07-24
(svn r2701) Insert Id tags into all source files
tron
2005-07-22
(svn r2673) Include functions.h directly, not globally via openttd.h
tron
2005-07-22
(svn r2672) Move saving/loading related declarations to saveload.h
tron
2005-07-21
(svn r2669) Shuffle some more stuff around to reduce dependencies
tron
2005-07-21
(svn r2660) Get rid of some more shifting/anding/casting
tron
2005-07-20
(svn r2654) SlWriteUint16() should have a uint16 as parameter, not some arbit...
tron
2005-07-20
(svn r2651) - Fix: [ 1220776 ] Removes warning when compiling saveload.c on s...
Darkvater
2005-07-20
(svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
2005-07-19
(svn r2636) Fix: Switched to using the _fastcall calling convention instead o...
ludde
2005-07-16
(svn r2587) - Fix: Don't close the save-thread if it wasn't started because o...
Darkvater
2005-07-13
(svn r2560) Fix: various minor code changes.
ludde
2005-07-12
(svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks ...
ludde
2005-07-08
(svn r2535) Tabs
tron
2005-06-30
(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in _map_...
celestar
2005-06-15
(svn r2441) -Feature: You can now give transfer order to set up feeder systems
celestar
2005-06-06
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
Darkvater
2005-06-06
(svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mou...
Darkvater
2005-06-02
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
Darkvater
2005-06-01
(svn r2392) - Fix some typos (Tron)
Darkvater
2005-06-01
(svn r2391) - Feature: saving games happen in a seperate thread so you no lon...
Darkvater
2005-06-01
(svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
hackykid
2005-05-30
(svn r2387) - CodeChange: made the saveload code more readable and also remov...
Darkvater
2005-04-02
(svn r2118) - Fix: Fix compilation with network disabled, and comment out som...
Darkvater
2005-03-27
(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a ti...
pasky
2005-03-24
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
2005-03-24
(svn r2041) -Fix: not all vehicles did get a day_proc call (because of roundi...
truelight
2005-03-20
(svn r2033) - Fix: Fix some more desync by saving the town growth frequency i...
pasky
2005-03-19
(svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs
celestar
2005-03-15
(svn r2018) Yet another workaround
tron
2005-03-15
(svn r2017) Explicitly mark SlReadByte as 'inline'
tron
2005-03-15
(svn r2014) Don't manually inline a piece of code
tron
2005-02-23
(svn r1909) - Fix: [ 1145593 ] assertion failed when saving the game. It is n...
Darkvater
2005-02-06
(svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
2005-02-06
(svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
2005-02-05
(svn r1803) Move debugging stuff into files of it's own
tron
2005-02-04
(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadst...
truelight
2005-02-04
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to...
truelight
2005-02-04
(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
2005-02-03
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
2005-02-02
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
truelight
2005-02-02
(svn r1768) -Codechange: Store town index in _map2 of town tiles
celestar
2005-02-01
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me kno...
truelight
2005-01-29
(svn r1722) -Feature: Bigger maps - anyone?
tron
2005-01-29
(svn r1721) -Feature: It is now possible to build multiple road stations (up ...
celestar
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