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path: root/road_cmd.c
AgeCommit message (Expand)Author
2006-02-23(svn r3657) Fix indentation and remove now unused variable, which i forgot in...tron
2006-02-23(svn r3656) Simplify the overly complicated check for road pieces under a bridgetron
2006-02-23(svn r3655) Simplify a boolean expression and turn 3 if-cascades into switchestron
2006-02-21(svn r3650) Fix braino in r3649, spotted by Mihamixtron
2006-02-21(svn r3649) Turn several if-cascades into switch()estron
2006-02-21(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ...tron
2006-02-13(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, a...tron
2006-02-06(svn r3564) Several smaller changes:tron
2006-02-02(svn r3520) Remove unused parameters from some functionstron
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-30(svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a TileIn...tron
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in...Darkvater
2006-01-23(svn r3420) - Fix typo made back in r2997...peter1138
2006-01-21(svn r3413) - Fix: Under certain conditions placing a road tile parallel unde...peter1138
2006-01-05(svn r3365) Staticise 36 functionstron
2005-12-18(svn r3313) Remove GPMI related changes from trunktron
2005-12-14(svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_truelight
2005-12-10(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()peter1138
2005-12-02(svn r3253) -Add: add BuildRoad event for AIstruelight
2005-11-23(svn r3232) -Add: implemented the event-system for AIstruelight
2005-11-14(svn r3181) -Bracingtron
2005-10-23(svn r3078) Some more stuff, which piled up:tron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-20(svn r3073) int/byte -> EngineID/PlayerID/VehicleIDtron
2005-10-19(svn r3066) Constify the parameter of GetSlopeZ_*()tron
2005-10-19(svn r3064) Replace some numbers by sprite namestron
2005-10-13(svn r3037) Don't deduce the sprites for tunnels and level crossings from mag...tron
2005-10-10(svn r3028) s/255/OWNER_SPECTATOR/tron
2005-10-05(svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SBtron
2005-09-29(svn r2997) -Codechange: Split road drawing code off from DrawTile_Road into ...peter1138
2005-09-28(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATI...tron
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* functio...Darkvater
2005-09-14(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ...Darkvater
2005-09-13(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of s...truelight
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n...celestar
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-20(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented spritecelestar
2005-07-20(svn r2650) Convert many explicit shifts+ands to extract bits to invocations ...tron
2005-07-19(svn r2643) Get rid of some unnecessary caststron
2005-07-19(svn r2634) Fix typo: IsSteepTile expects a tileh, not a TileIndex (thanks to...tron
2005-07-16(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is ...celestar
2005-07-15(svn r2584) - Fix: Game no longer asserts when you use the remove-road tool o...Darkvater
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of stru...tron
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows mu...hackykid
2005-06-27(svn r2492) Remove some pointless casts and fix some nearby indentationtron
2005-06-25(svn r2487) Replace TILE_XY by TileXY/TileDiffXYtron
2005-06-25(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVi...tron
2005-06-24(svn r2485) Missed two uint -> TileIndex, thanks _Luca_tron