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2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-21(svn r4940) Remove the dubious feature of remembering the last built depot. ↵tron
It serves no real purpose except causing confusion
2006-05-20(svn r4927) Replace 3 big ifs (which regard foundations) by a bit less ↵tron
confusing code
2006-05-09(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to ↵tron
EnsureNoVehicleOnGround() to make more clear what it does
2006-05-09(svn r4789) - Codechange: rename RoadType to RoadTileType and ↵rubidium
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
2006-05-09(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵rubidium
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
2006-04-27(svn r4590) - Fix (r4585): warning: suggest parentheses around && within ||. ↵Darkvater
Sorry
2006-04-26(svn r4586) - Codechange: Recursive commands that rely on _error_message to ↵Darkvater
handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases.
2006-04-26(svn r4585) - Fix [FS#130] - Obscure road dragging bug. The road build ↵Darkvater
command did not return the appropiate error message of invalid-slope when building road.
2006-04-25(svn r4572) Remove vehicle_leave_tile_proctron
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-23(svn r4544) Merge two almost identical string ↵tron
(STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-15(svn r4435) - Fix: an assertion triggered when trying to remove a bridge ↵Darkvater
with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-03(svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from ↵Darkvater
declaration)
2006-04-03(svn r4263) -Codechange: Road building no longer uses FindLandscapeHeight. ↵celestar
Last occurence of FindLandscapeTile in the tile-specific functions gone. Thanks to Tron for doing lots of work in this direction
2006-04-03(svn r4258) -Codechange: Add and make use of map accessors dealing with road ↵celestar
ground types (including roadworks).
2006-04-03(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZEcelestar
2006-04-02(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfotron
2006-04-02(svn r4230) The road is asked for, not the rail. Undo part of r4164. ↵tron
(Pointed out by peter1138)
2006-03-31(svn r4187) Simplify the code for building/removing a piece of road a bittron
2006-03-30(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. ↵belugas
Although it was an accessor, nor his usage nor the values were clear.
2006-03-30(svn r4164) Use acessor functionstron
2006-03-29(svn r4160) CodeChange : Revert part of 4157, spotted by Tronbelugas
2006-03-29(svn r4157) CodeChange : Keep on cleaning up Celestar's elrail mergebelugas
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-26(svn r4111) Fix/Remove some stale commentstron
2006-03-24(svn r4088) -Codechange: Introduce {Unb,B}arCrossing and IsCrossingBarred to ↵celestar
put and get the status of a level crossing
2006-03-24(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town ↵tron
from a tile
2006-03-21(svn r4000) Rewrite GetSlope{Tileh,Z}_{Road,Track} in a less confusing waytron
2006-03-20(svn r3990) Remove another call to FindLandscapeHeight()tron
2006-03-19(svn r3986) Add [GS]etCrossingRoadOwnertron
2006-03-19(svn r3984) Add a function to get the road axis of a level crossingtron
2006-03-19(svn r3981) More work for the rail accessing functions and enumstron
2006-03-19(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵tron
get information about rail tiles
2006-03-17(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()tron
2006-03-16(svn r3907) Replace many bridge related direct map accesses with calls to ↵tron
shiny new functions and mark some strange constructs with XXX
2006-03-13(svn r3846) Add functions to set the type of stuff (clear, water, rail, ↵tron
road) under bridges
2006-03-10(svn r3812) Remove a pointless gototron
2006-03-08(svn r3795) Add a function to request the orientation of a depottron
2006-03-06(svn r3773) Shove some semantics down ottd's throat by replacing ints and ↵tron
magic numbers by enums and some related changes
2006-03-05(svn r3770) Remove the _road_special_gettrackstatus hack. Egladil and me ↵tron
deem it unnecessary
2006-03-05(svn r3766) Add a function to get the RoadBits from an arbitrary tiletron
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-03-01(svn r3699) Replace some magic numbers for checking for a suitable slope for ↵tron
a level crossing by some less magic numbers
2006-03-01(svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the ↵tron
code by using them
2006-03-01(svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in ↵tron
which direction a pieces of rail goes
2006-03-01(svn r3696) Add functions to turn a tile into a normal rail ↵tron
tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring