diff options
author | rubidium <rubidium@openttd.org> | 2006-05-09 08:25:31 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2006-05-09 08:25:31 +0000 |
commit | e5bd292dabdf5bbf58e5ce83c13688bbe047a62a (patch) | |
tree | 765d216fd61a2487ac5b4e9ca1bf318934ceac3c /road_cmd.c | |
parent | 9b1bbf72ee7ebb545ba7dc0ea11a84fc18b11c45 (diff) | |
download | openttd-e5bd292dabdf5bbf58e5ce83c13688bbe047a62a.tar.xz |
(svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
Diffstat (limited to 'road_cmd.c')
-rw-r--r-- | road_cmd.c | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/road_cmd.c b/road_cmd.c index 6a7953e8a..e1d7a09a3 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -149,8 +149,8 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) // removal allowance depends on difficulty setting if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; - switch (GetRoadType(tile)) { - case ROAD_NORMAL: { + switch (GetRoadTileType(tile)) { + case ROAD_TILE_NORMAL: { RoadBits present = GetRoadBits(tile); RoadBits c = pieces; @@ -178,7 +178,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return CountRoadBits(c) * _price.remove_road; } - case ROAD_CROSSING: { + case ROAD_TILE_CROSSING: { if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) { return CMD_ERROR; } @@ -193,7 +193,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } default: - case ROAD_DEPOT: + case ROAD_TILE_DEPOT: return CMD_ERROR; } @@ -288,8 +288,8 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) switch (GetTileType(tile)) { case MP_STREET: - switch (GetRoadType(tile)) { - case ROAD_NORMAL: + switch (GetRoadTileType(tile)) { + case ROAD_TILE_NORMAL: existing = GetRoadBits(tile); if ((existing & pieces) == pieces) { return_cmd_error(STR_1007_ALREADY_BUILT); @@ -297,14 +297,14 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (!EnsureNoVehicle(tile)) return CMD_ERROR; break; - case ROAD_CROSSING: + case ROAD_TILE_CROSSING: if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct? return_cmd_error(STR_1007_ALREADY_BUILT); } goto do_clear; default: - case ROAD_DEPOT: + case ROAD_TILE_DEPOT: goto do_clear; } break; @@ -604,8 +604,8 @@ static int32 RemoveRoadDepot(TileIndex tile, uint32 flags) static int32 ClearTile_Road(TileIndex tile, byte flags) { - switch (GetRoadType(tile)) { - case ROAD_NORMAL: { + switch (GetRoadTileType(tile)) { + case ROAD_TILE_NORMAL: { RoadBits b = GetRoadBits(tile); if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) && @@ -616,7 +616,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags) return DoCommand(tile, b, 0, flags, CMD_REMOVE_ROAD); } - case ROAD_CROSSING: { + case ROAD_TILE_CROSSING: { int32 ret; if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); @@ -631,7 +631,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags) } default: - case ROAD_DEPOT: + case ROAD_TILE_DEPOT: if (flags & DC_AUTO) { return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); } @@ -742,12 +742,12 @@ static void DrawTile_Road(TileInfo *ti) { PalSpriteID image; - switch (GetRoadType(ti->tile)) { - case ROAD_NORMAL: + switch (GetRoadTileType(ti->tile)) { + case ROAD_TILE_NORMAL: DrawRoadBits(ti, GetRoadBits(ti->tile)); break; - case ROAD_CROSSING: { + case ROAD_TILE_CROSSING: { if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); image = GetRailTypeInfo(GetRailTypeCrossing(ti->tile))->base_sprites.crossing; @@ -769,7 +769,7 @@ static void DrawTile_Road(TileInfo *ti) } default: - case ROAD_DEPOT: { + case ROAD_TILE_DEPOT: { uint32 ormod; PlayerID player; const DrawRoadSeqStruct* drss; @@ -829,7 +829,7 @@ static uint GetSlopeZ_Road(const TileInfo* ti) uint z = ti->z; if (tileh == SLOPE_FLAT) return z; - if (GetRoadType(ti->tile) == ROAD_NORMAL) { + if (GetRoadTileType(ti->tile) == ROAD_TILE_NORMAL) { uint f = GetRoadFoundation(tileh, GetRoadBits(ti->tile)); if (f != 0) { @@ -845,7 +845,7 @@ static uint GetSlopeZ_Road(const TileInfo* ti) static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh) { if (tileh == SLOPE_FLAT) return SLOPE_FLAT; - if (GetRoadType(tile) == ROAD_NORMAL) { + if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) { uint f = GetRoadFoundation(tileh, GetRoadBits(tile)); if (f == 0) return tileh; @@ -904,7 +904,7 @@ static void TileLoop_Road(TileIndex tile) break; } - if (GetRoadType(tile) == ROAD_DEPOT) return; + if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return; if (!HasRoadWorks(tile)) { t = ClosestTownFromTile(tile, (uint)-1); @@ -916,7 +916,7 @@ static void TileLoop_Road(TileIndex tile) // Show an animation to indicate road work if (t->road_build_months != 0 && !(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) && - GetRoadType(tile) == ROAD_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) { + GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) { if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicle(tile) && CHANCE16(1, 20)) { StartRoadWorks(tile); @@ -963,7 +963,7 @@ void ShowRoadDepotWindow(TileIndex tile); static void ClickTile_Road(TileIndex tile) { - if (GetRoadType(tile) == ROAD_DEPOT) ShowRoadDepotWindow(tile); + if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowRoadDepotWindow(tile); } static const byte _road_trackbits[16] = { @@ -978,11 +978,11 @@ static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode) return GetCrossingRailBits(tile) * 0x101; case TRANSPORT_ROAD: - switch (GetRoadType(tile)) { - case ROAD_NORMAL: + switch (GetRoadTileType(tile)) { + case ROAD_TILE_NORMAL: return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101; - case ROAD_CROSSING: { + case ROAD_TILE_CROSSING: { uint32 r = (GetCrossingRoadAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101; if (IsCrossingBarred(tile)) r *= 0x10001; @@ -990,7 +990,7 @@ static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode) } default: - case ROAD_DEPOT: + case ROAD_TILE_DEPOT: break; } break; @@ -1014,9 +1014,9 @@ static const StringID _road_tile_strings[] = { static void GetTileDesc_Road(TileIndex tile, TileDesc *td) { td->owner = GetTileOwner(tile); - switch (GetRoadType(tile)) { - case ROAD_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break; - case ROAD_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break; + switch (GetRoadTileType(tile)) { + case ROAD_TILE_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break; + case ROAD_TILE_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break; default: td->str = _road_tile_strings[GetGroundType(tile)]; break; } } @@ -1027,8 +1027,8 @@ static const byte _roadveh_enter_depot_unk0[4] = { static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) { - switch (GetRoadType(tile)) { - case ROAD_CROSSING: + switch (GetRoadTileType(tile)) { + case ROAD_TILE_CROSSING: if (v->type == VEH_Train && !IsCrossingBarred(tile)) { /* train crossing a road */ SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v); @@ -1037,7 +1037,7 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) } break; - case ROAD_DEPOT: + case ROAD_TILE_DEPOT: if (v->type == VEH_Road && v->u.road.frame == 11) { if (_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) { RoadVehEnterDepot(v); @@ -1063,17 +1063,17 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n if (new_player != OWNER_SPECTATOR) { SetTileOwner(tile, new_player); } else { - switch (GetRoadType(tile)) { - case ROAD_NORMAL: + switch (GetRoadTileType(tile)) { + case ROAD_TILE_NORMAL: SetTileOwner(tile, OWNER_NONE); break; - case ROAD_CROSSING: + case ROAD_TILE_CROSSING: MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile)); break; default: - case ROAD_DEPOT: + case ROAD_TILE_DEPOT: DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); break; } |