Age | Commit message (Collapse) | Author | |
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2006-10-05 | (svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA | bjarni | |
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well. Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed | |||
2006-10-04 | (svn r6637) -Codechange: merged all (vehicle type)EnterDepot into ↵ | bjarni | |
VehicleEnterDepot() This revealed duplicated code like aircraft lists got invalidated twice Moved invalidation of the vehicle detail window to VehicleServiceInDepot() as it should always be updated when serviced | |||
2006-09-26 | (svn r6513) -Codechange: unified the code to draw depot windows | bjarni | |
This change is intended to make it easier to make depot behaviour consistent and faster to code when adding more features in the future The user interface should hopefully not be affected by this | |||
2006-09-05 | (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because ↵ | Darkvater | |
it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir(). | |||
2006-09-05 | (svn r6395) -Fix: when converting a depot from/to elrail, update the power ↵ | glx | |
of trains that are in it | |||
2006-09-04 | (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵ | rubidium | |
more uniform. -Cleanup: whitespace alignment of a few tables. | |||
2006-08-31 | (svn r6268) Remove now pointless assignment (followup of r6267) | tron | |
2006-08-31 | (svn r6267) Simplify the control flow in the rail tile loop by eliminating a ↵ | tron | |
bool flag and replacing it by a simple goto | |||
2006-08-31 | (svn r6264) Get rid of a cast | tron | |
2006-08-31 | (svn r6251) Replace 2 bool variables by a simple switch | tron | |
2006-08-29 | (svn r6212) Remove dependency on window.h from station.h | tron | |
2006-08-28 | (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else ↵ | rubidium | |
{' -> '} else {', tabs between code and comment, etc. | |||
2006-08-26 | (svn r6141) -Codechange: introduced DepotID and used it as much as possible | truelight | |
-Codechange: DeleteDepot removes a depot from the pool -Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon. -Codechange: Removed DoDeleteDepot as it was stupid | |||
2006-08-22 | (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵ | rubidium | |
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. | |||
2006-08-12 | (svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopes | tron | |
2006-08-10 | (svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ↵ | tron | |
ramps on steep sloped tiles | |||
2006-08-06 | (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵ | tron | |
instead of a TileInfo | |||
2006-08-06 | (svn r5787) Rename width, height and unk of struct DrawTileSeqStruct to ↵ | tron | |
size_{x,y,z} | |||
2006-08-05 | (svn r5771) Unify several code paths and data structures for drawing train ↵ | tron | |
depots and waypoints | |||
2006-07-27 | (svn r5624) Use {IsPlainRailTile,IsRailDepot,IsRailWaypoint,HasSignals}() ↵ | tron | |
instead of GetRailTile{T,Subt}ype() - this is more concise and a bit more flexible if/when the rail tile encoding changes | |||
2006-07-26 | (svn r5618) Remove a redundant check, CheckTrackCombination() a few lines ↵ | tron | |
above performs the same test | |||
2006-07-22 | (svn r5582) Add and use AxisToTrack{Bits,}() | tron | |
2006-07-15 | (svn r5500) Undo r4597, because it breaks the intended change of r5315 to ↵ | tron | |
prohibit building rails on a road tile while road works are in progress | |||
2006-07-14 | (svn r5497) -Fix: somehow in r5315 slipped some wrong logic, allowed you to ↵ | truelight | |
build rail on all road pieces without really building it ;) | |||
2006-06-28 | (svn r5396) - Remove two fixed parameters | tron | |
- Simplify an expresssion: c ? f(x) : f(y) -> f(c ? x : y) | |||
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-25 | (svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228 | tron | |
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so | |||
2006-06-21 | (svn r5326) Remove the indicator bit for custom waypoint graphics, because ↵ | tron | |
it just contains redundant information Yup-yup-ed by: peter1138 | |||
2006-06-19 | (svn r5315) -Fix: Prohibit altering a road tile while road works are in progress | tron | |
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece | |||
2006-06-18 | (svn r5308) Replace an array of function pointers with a switch: It's ↵ | tron | |
shorter, more comprehensible, less dependent on magic numbers | |||
2006-06-10 | (svn r5210) Many small changes which piled up: const, unsigned, variable ↵ | tron | |
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. | |||
2006-06-07 | (svn r5155) - Remove the bridge branch merge (revision r5070) | tron | |
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-05-27 | (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵ | KUDr | |
support and users for testing. | |||
2006-05-21 | (svn r4940) Remove the dubious feature of remembering the last built depot. ↵ | tron | |
It serves no real purpose except causing confusion | |||
2006-05-21 | (svn r4937) Reduce the use of _error_message a bit | tron | |
2006-05-20 | (svn r4927) Replace 3 big ifs (which regard foundations) by a bit less ↵ | tron | |
confusing code | |||
2006-05-18 | (svn r4906) - Fix: Refresh build vehicle window (if opened) when converting ↵ | glx | |
rail depot | |||
2006-05-09 | (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to ↵ | tron | |
EnsureNoVehicleOnGround() to make more clear what it does | |||
2006-05-09 | (svn r4789) - Codechange: rename RoadType to RoadTileType and ↵ | rubidium | |
ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency | |||
2006-05-09 | (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and ↵ | rubidium | |
RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity | |||
2006-05-07 | (svn r4770) - Revert unindented change to rail_cmd.c in r4769. | peter1138 | |
2006-05-07 | (svn r4769) - Newstations: add newstations ttdpatch flag | peter1138 | |
2006-05-07 | (svn r4767) - Newstations: fix loading / use of custom ground sprites | peter1138 | |
2006-05-06 | (svn r4754) - Newstations: expose default station display data via a ↵ | peter1138 | |
function so we can use it (rarely) in other places. | |||
2006-05-06 | (svn r4748) - Newstations: use custom sprite layout callback for waypoints ↵ | peter1138 | |
as well as stations. Supports merging of adjacent waypoints if the GRF supports it (newstatsw.grf) | |||
2006-05-04 | (svn r4739) - Newstations: remove cargo type parameter of ↵ | peter1138 | |
GetCustomStationRelocation() as we can determine it internally | |||
2006-05-03 | (svn r4723) - Newstations: add TileIndex parameter to station resolver. | peter1138 | |
2006-05-03 | (svn r4719) - Newstations: instead of drawing nothing, fall back to the ↵ | peter1138 | |
default sprite layout if a station layout specifies so. | |||
2006-04-27 | (svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec. | belugas | |
This is following the same scheme as for IndustrySpec |