diff options
author | tron <tron@openttd.org> | 2006-08-05 16:54:55 +0000 |
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committer | tron <tron@openttd.org> | 2006-08-05 16:54:55 +0000 |
commit | 635bfcd1c832568c660c461d17553048e2e77515 (patch) | |
tree | 77b3226d6dae5469e8468615703c29f7b190d304 /rail_cmd.c | |
parent | 2a776775e58823372fdfc7fe3d346dfab12aa4f1 (diff) | |
download | openttd-635bfcd1c832568c660c461d17553048e2e77515.tar.xz |
(svn r5771) Unify several code paths and data structures for drawing train depots and waypoints
Diffstat (limited to 'rail_cmd.c')
-rw-r--r-- | rail_cmd.c | 169 |
1 files changed, 73 insertions, 96 deletions
diff --git a/rail_cmd.c b/rail_cmd.c index dbe6ecba0..fc05800e4 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -1182,18 +1182,6 @@ static void DrawTrackDetails(const TileInfo* ti) } -static void DrawSpecialBuilding( - uint32 image, uint32 offset, - const TileInfo* ti, - byte x, byte y, byte z, - byte xsize, byte ysize, byte zsize) -{ - if (image & PALETTE_MODIFIER_COLOR) image |= _drawtile_track_palette; - image += offset; - if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); - AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z); -} - /** * Draw ground sprite and track bits * @param ti TileInfo @@ -1310,40 +1298,55 @@ static void DrawTile_Track(TileInfo *ti) if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails); } else { - /* draw depots / waypoints */ - const DrawTrackSeqStruct *drss; - bool is_depot = GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT; + // draw depot/waypoint + const DrawTileSprites* dts; + const DrawTileSeqStruct* dtss; + uint32 relocation; if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); - if (IsRailWaypoint(ti->tile)) { + if (GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT) { + dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)]; + + relocation = rti->total_offset; + + image = dts->ground_sprite; + if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset; + + // adjust ground tile for desert + // don't adjust for snow, because snow in depots looks weird + if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_DESERT) { + if (image != SPR_FLAT_GRASS_TILE) { + image += rti->snow_offset; // tile with tracks + } else { + image = SPR_FLAT_SNOWY_TILE; // flat ground + } + } + } else { // look for customization byte stat_id = GetWaypointByTile(ti->tile)->stat_id; const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, stat_id); if (statspec != NULL) { - DrawTileSeqStruct const *seq; // emulate station tile - open with building - uint tile = 2; - const DrawTileSprites *cust; - Station *st = ComposeWaypointStation(ti->tile); - - uint32 relocation = GetCustomStationRelocation(statspec, st, ti->tile); + const Station* st = ComposeWaypointStation(ti->tile); + uint gfx = 2; if (HASBIT(statspec->callbackmask, CBM_CUSTOM_LAYOUT)) { uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile); - if (callback != CALLBACK_FAILED) tile = callback; + if (callback != CALLBACK_FAILED) gfx = callback; } if (statspec->renderdata == NULL) { - cust = GetStationTileLayout(tile); + dts = GetStationTileLayout(gfx); } else { - cust = &statspec->renderdata[(tile < statspec->tiles ? tile : 0) + GetWaypointAxis(ti->tile)]; + dts = &statspec->renderdata[(gfx < statspec->tiles ? gfx : 0) + GetWaypointAxis(ti->tile)]; } - /* If there is no sprite layout, we fall back to the default waypoint graphics. */ - if (cust != NULL && cust->seq != NULL) { - image = cust->ground_sprite; + if (dts != NULL && dts->seq != NULL) { + relocation = GetCustomStationRelocation(statspec, st, ti->tile); + + image = dts->ground_sprite; if (HASBIT(image, 31)) { CLRBIT(image, 31); image += GetCustomStationGroundRelocation(statspec, st, ti->tile); @@ -1351,38 +1354,16 @@ static void DrawTile_Track(TileInfo *ti) } else { image += rti->total_offset; } - - DrawGroundSprite(image); - - if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); - - foreach_draw_tile_seq(seq, cust->seq) { - DrawSpecialBuilding( - seq->image + relocation, 0, ti, - seq->delta_x, seq->delta_y, seq->delta_z, - seq->width, seq->height, seq->unk - ); - } - return; + } else { + goto default_waypoint; } - } - } - - drss = is_depot ? _track_depot_layout_table[GetRailDepotDirection(ti->tile)] : _track_waypoint_layout_table[GetWaypointAxis(ti->tile)]; - - image = drss++->image; - /* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates - * whether the sprite is railtype dependent. Rewrite this asap */ - if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + rti->total_offset; - - // adjust ground tile for desert - // (don't adjust for arctic depots, because snow in depots looks weird) - // type >= 4 means waypoints - if (IsSnowRailGround(ti->tile) && (_opt.landscape == LT_DESERT || !is_depot)) { - if (image != SPR_FLAT_GRASS_TILE) { - image += rti->snow_offset; // tile with tracks } else { - image = SPR_FLAT_SNOWY_TILE; // flat ground +default_waypoint: + // There is no custom layout, fall back to the default graphics + dts = &_waypoint_gfx_table[GetWaypointAxis(ti->tile)]; + relocation = 0; + image = dts->ground_sprite + rti->total_offset; + if (IsSnowRailGround(ti->tile)) image += rti->snow_offset; } } @@ -1390,59 +1371,55 @@ static void DrawTile_Track(TileInfo *ti) if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); - for (; drss->image != 0; drss++) { - DrawSpecialBuilding( - drss->image, is_depot ? rti->total_offset : 0, ti, - drss->subcoord_x, drss->subcoord_y, 0, - drss->width, drss->height, 0x17 + foreach_draw_tile_seq(dtss, dts->seq) { + uint32 image = dtss->image + relocation; + + if (_display_opt & DO_TRANS_BUILDINGS) { + MAKE_TRANSPARENT(image); + } else if (image & PALETTE_MODIFIER_COLOR) { + image |= _drawtile_track_palette; + } + AddSortableSpriteToDraw( + image, + ti->x + dtss->delta_x, ti->y + dtss->delta_y, + dtss->width, dtss->height, + dtss->unk, ti->z + dtss->delta_z ); } } } -void DrawTrainDepotSprite(int x, int y, int image, RailType railtype) -{ - uint32 ormod, img; - const RailtypeInfo *rti = GetRailTypeInfo(railtype); - const DrawTrackSeqStruct *dtss; - ormod = PLAYER_SPRITE_COLOR(_local_player); +static void DrawTileSequence(int x, int y, uint32 ground, const DrawTileSeqStruct* dtss, uint32 offset) +{ + uint32 palette = PLAYER_SPRITE_COLOR(_local_player); - dtss = _track_depot_layout_table[image]; + DrawSprite(ground, x, y); + for (; dtss->image != 0; dtss++) { + Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); + uint32 image = dtss->image + offset; - x += 33; - y += 17; + if (image & PALETTE_MODIFIER_COLOR) image |= palette; + DrawSprite(image, x + pt.x, y + pt.y); + } +} - img = dtss++->image; - /* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates - * whether the sprite is railtype dependent. Rewrite this asap */ - if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset; - DrawSprite(img, x, y); +void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype) +{ + const DrawTileSprites* dts = &_depot_gfx_table[dir]; + uint32 image = dts->ground_sprite; + uint32 offset = GetRailTypeInfo(railtype)->total_offset; - for (; dtss->image != 0; dtss++) { - Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); - image = dtss->image; - if (image & PALETTE_MODIFIER_COLOR) image |= ormod; - DrawSprite(image + rti->total_offset, x + pt.x, y + pt.y); - } + if (image != SPR_FLAT_GRASS_TILE) image += offset; + DrawTileSequence(x + 33, y + 17, image, dts->seq, offset); } void DrawDefaultWaypointSprite(int x, int y, RailType railtype) { - const DrawTrackSeqStruct *dtss = _track_waypoint_layout_table[0]; - const RailtypeInfo *rti = GetRailTypeInfo(railtype); - uint32 img; - - img = dtss++->image; - if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset; - DrawSprite(img, x, y); + uint32 offset = GetRailTypeInfo(railtype)->total_offset; + const DrawTileSprites* dts = &_waypoint_gfx_table[AXIS_X]; - for (; dtss->image != 0; dtss++) { - Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); - img = dtss->image; - if (img & PALETTE_MODIFIER_COLOR) img |= PLAYER_SPRITE_COLOR(_local_player); - DrawSprite(img, x + pt.x, y + pt.y); - } + DrawTileSequence(x, y, dts->ground_sprite + offset, dts->seq, 0); } typedef struct SetSignalsData { |