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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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openttd_vs142.vcxproj
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Author
2020-06-05
Remove: all existing project files
Patric Stout
2020-06-01
Add: [Script] Native priority queue; useful e.g. for pathfinders.
Michael Lutz
2020-05-21
Add: Optional implementation of std::optional for pre-C++17 compilers.
Michael Lutz
2020-01-26
Feature: NewGRF callback profiling (#7868)
Niels Martin Hansen
2020-01-01
Feature: Screenshot window
pnda
2019-07-06
Change: Limit in-editor warnings in VS 2019
Niels Martin Hansen
2019-05-14
Add: [Win32] GDI engine for font glyph rendering as a replacement for includi...
Michael Lutz
2019-05-01
Add: New RoadType API functions.
peter1138
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-04-18
Cleanup: remove core/sort_func.hpp as it's not used anymore
glx
2019-04-06
Codechange: Replace custom thread code with C++11 thread objects.
Michael Lutz
2019-03-16
Remove: OPF
Charles Pigott
2019-03-11
Codechange: liblzma is called liblzma, how ever strange that might be
Patric Stout
2019-03-09
Codechange: Make a merged k-d tree index of all viewport signs
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of stations
Niels Martin Hansen
2019-03-09
Codechange: Make a k-d tree index of towns
Niels Martin Hansen
2019-03-09
Codechange: Add a k-d tree generic data structure
Niels Martin Hansen
2019-03-09
Add: BitmapTileArea and Iterator to handle sparse tile areas.
Peter Nelson
2019-03-02
Codechange: Remove ability for SDL to be dynamically loaded on Windows
Charles Pigott
2019-01-26
Add: Visual Studio 2019 project files
Niels Martin Hansen