Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-09-04 | (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵ | rubidium | |
more uniform. -Cleanup: whitespace alignment of a few tables. | |||
2006-08-29 | (svn r6222) Remove struct ColorList, because the names of its attributes are ↵ | tron | |
plain confusing All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear Also add the names of colour the gradients as enum | |||
2006-08-28 | (svn r6183) Move GetDrawStringPlayerColor() out of gfx.[ch] | tron | |
2006-08-22 | (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵ | rubidium | |
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. | |||
2006-08-20 | (svn r5999) -Feature: change the original date format to a 32 bits format ↵ | rubidium | |
based at the year 0. The game date subsystem now allows someone to start in the year 0 and continue up to the year 5 000 000. However, you currently cannot build anything before 1920 as there is no newgrf support for dates before 1920 or after 2090 yet. | |||
2006-08-20 | (svn r5974) -Codechange: added casts all around the place to make Windows ↵ | truelight | |
64bit happy (michi_cc) | |||
2006-08-16 | (svn r5926) -Codechange: make _cur_year contain the full year, instead of ↵ | rubidium | |
the offset since 1920 -Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year | |||
2006-08-15 | (svn r5915) -Cleanup: some variables were named *_date while they were only ↵ | rubidium | |
holding years; rename these variables to match this. | |||
2006-08-14 | (svn r5887) -Cleanup: move date related functions, defines and variables to ↵ | rubidium | |
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments | |||
2006-08-14 | (svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due ↵ | Darkvater | |
to lack of money. | |||
2006-06-27 | (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular | tron | |
2006-06-14 | (svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but ↵ | tron | |
better than raw numbers | |||
2006-06-10 | (svn r5210) Many small changes which piled up: const, unsigned, variable ↵ | tron | |
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. | |||
2006-05-19 | (svn r4915) - Fix: SLE_UINT8 replaced by SLE_BOOL for bool variables (found ↵ | KUDr | |
by Celestar) | |||
2006-04-10 | (svn r4342) Change the first two parameters of commands - virtual pixel ↵ | tron | |
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand() | |||
2006-03-31 | (svn r4201) - Codechange: Do for _engine_info[] what we do for ↵ | peter1138 | |
_*_vehicle_info[]; create and use a function to retrieve data, and ensure constness. | |||
2006-03-27 | (svn r4136) CodeChange : Revert part of r4092 (as spotted by Tron) and ↵ | belugas | |
clean-up a little further | |||
2006-03-24 | (svn r4092) CodeChange : Named sprites instead of magic numbers plus ↵ | belugas | |
create/use helper macro/enum for recoloring scheme | |||
2006-03-16 | (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space ↵ | Darkvater | |
reservation in savegames and update where used - Also add this capability to settings | |||
2006-02-20 | (svn r3627) - Change all hardcoded 255 max-saveload versions with the define ↵ | Darkvater | |
SL_MAX_VERSION | |||
2006-02-06 | (svn r3568) - Fix: constantizing side-effect of qsort in r3563. Ugly? Yes. ↵ | Darkvater | |
Makes MSVC happy? Yes. | |||
2006-02-06 | (svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account ↵ | peter1138 | |
for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs. | |||
2006-02-06 | (svn r3563) Simplify the code for calculating the highscore table in network ↵ | tron | |
games and saving of old ecenomy data | |||
2006-02-06 | (svn r3562) Remove pointless buffer copies | tron | |
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-01-31 | (svn r3500) - Workaround the inaccurate count of spectators/companies that ↵ | Darkvater | |
can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking. | |||
2006-01-29 | (svn r3468) - Fix: Rail type availability should take climate type into account. | peter1138 | |
2006-01-25 | (svn r3427) - Feature: Allow seeing and setting the maximum amount of ↵ | Darkvater | |
companies and spectators for a server. This can be changed/viewed during runtime as well in the console. | |||
2006-01-12 | (svn r3396) - Autoreplace changes: | peter1138 | |
- Change fixed array per player to a single pool. This avoids future problems with vehicle numbers and decreases savegame size. Engine replacements from previous savegames will be lost. - Move engine replacement code from players.c to engine.c. (thanks to blathijs for rewriting this) | |||
2006-01-05 | (svn r3365) Staticise 36 functions | tron | |
2006-01-02 | (svn r3359) - Autoreplace GUI: When starting or stopping a replacement, ↵ | peter1138 | |
redraw the replace window after the command has completed, rather than after calling the command. | |||
2005-12-26 | (svn r3343) Fix calculation of available rail types where all engines of a ↵ | peter1138 | |
particular type are obsolete. | |||
2005-12-14 | (svn r3300) Remove unreachable code - in this case some duplicate breaks | tron | |
2005-11-26 | (svn r3239) - Codechange: Introduce and use helper functions for engine ↵ | peter1138 | |
replacement code. | |||
2005-11-22 | (svn r3226) -Fix: GPMI implementation had minor glitches | truelight | |
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems | |||
2005-11-21 | (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable ↵ | truelight | |
via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs! | |||
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-14 | (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT | tron | |
2005-11-13 | (svn r3176) Use proper types, not some variants of int | tron | |
2005-11-07 | (svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too ↵ | bjarni | |
long trains -Trains will now remember the length of stations it visits and sell cars when being autoreplaced if they became too long -If it needs to remove cars, then it starts from the front and sells all it can find until the train is short enough -This only works for trains, that knows the station length of the route so a full uninterrupted run is needed -a train needs 1-2 runs to detect if the shortest station is expanded -This feature can be turned on and off in the train replace window and each company can have it's own setting -NOTE: minor savegame version bump | |||
2005-11-07 | (svn r3154) - Fix: Last value of an array is lengthof-1; let's keep this at ↵ | Darkvater | |
a typo, shall we :P | |||
2005-11-07 | (svn r3151) - Fix: showing the highscore might crash the game with an ↵ | Darkvater | |
invalid string message in the case when a highscore file was used before certain strings were added. - Codechange: protect _endgame_perf_titles from out-of-bounds access. | |||
2005-10-31 | (svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES | peter1138 | |
2005-10-25 | (svn r3087) Rewrite GetPlayerRailtypes() so it doesn't depend on magical ↵ | tron | |
numbers to sort out wagons | |||
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-10-20 | (svn r3073) int/byte -> EngineID/PlayerID/VehicleID | tron | |
0/-1 -> INVALID_ENGINE 0x10 -> OWNER_NONE | |||
2005-10-19 | (svn r3064) Replace some numbers by sprite names | tron | |
2005-10-07 | (svn r3024) -Codechange: Another batch of replacements of ↵ | tron | |
int/uint/int16/byte/-1 with proper types and constants | |||
2005-10-03 | (svn r3010) Get rid of quite some dubious casts, either by using GB(), ↵ | tron | |
proper types or just removing them | |||
2005-09-30 | (svn r3001) s/Player*/const Player*/ | tron | |
s/byte/PlayerID/ s/int/PlayerID/ and related changes |