Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-26 | (svn r4130) - CodeChange: Add proper semantics for TownID for such variables ↵ | Darkvater | |
instead of using the general uint16-type. We probably need to change GetTown() and IsTownIndex() as well to use TownID. | |||
2006-03-26 | (svn r4128) - CodeChange: Add proper semantics for CargoID for such ↵ | Darkvater | |
variables instead of using the general byte-type. | |||
2006-03-26 | (svn r4111) Fix/Remove some stale comments | tron | |
2006-03-09 | (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct ↵ | peter1138 | |
parameter. (sulai) | |||
2006-02-13 | (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, ↵ | tron | |
add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff | |||
2006-01-06 | (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode' | truelight | |
-Fix: [ FS#30 ] don't reset date in SE when pressing RandomLand (rewrote patch of MeusH, but Peter warned me I should put his name in, so... oh well) | |||
2005-12-25 | (svn r3342) Remove some cruft | tron | |
2005-12-24 | (svn r3334) Remove 2 unused window classes | tron | |
2005-10-19 | (svn r3066) Constify the parameter of GetSlopeZ_*() | tron | |
2005-10-19 | (svn r3065) -Codechange/Add: Modified the bridge drawing code so that the ↵ | celestar | |
basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts. | |||
2005-10-17 | (svn r3055) Give the savegame/scenarion sort order flags symbolic names | tron | |
2005-09-18 | (svn r2962) - const correctness for all Get* functions and most Draw* ↵ | Darkvater | |
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending | |||
2005-09-16 | (svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk) | Darkvater | |
2005-09-07 | (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c) | truelight | |
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat) -Add: base-code for many improvements to come in the AI-system -Add: added base-code for multiplayer AIs (DOES NOT WORK YET!) | |||
2005-09-02 | (svn r2906) Fix some threaded saving problems. Now the thread only ↵ | Darkvater | |
interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop. | |||
2005-07-31 | (svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and ↵ | celestar | |
replaced it by a member of RailtypeInfo | |||
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵ | celestar | |
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files. | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-22 | (svn r2673) Include functions.h directly, not globally via openttd.h | tron | |
2005-07-21 | (svn r2669) Shuffle some more stuff around to reduce dependencies | tron | |
2005-07-21 | (svn r2663) Include variables.h only in these files which need it, not ↵ | tron | |
globally via openttd.h | |||
2005-07-15 | (svn r2585) - Fix [Makefile]: some small cleanups, remove warnings, and add ↵ | Darkvater | |
mersenne to makefile (Luca) | |||
2005-07-14 | (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is ↵ | ludde | |
not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state. | |||
2005-06-24 | (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" | tron | |
2005-06-22 | (svn r2473) - Add: VehicleMayEnterTile(), which checks if the tile owner of ↵ | matthijs | |
a tile is correct for a vehicle to enter it. Based upon glx's code. - Fix: [ 1203769 ] [NPF] NPF tries to plan over bridges, through tunnels, over level crossings of other players. (glx) - Codechange: Renamed TRANSPORT_MAX to TRANSPORT_END and added INVALID_TRANSPORT. - Codechange: Moved IsLevelCrossing() from tile.h to rail.h - Add: GetCrossingTransportType(), which returns the transport type (road, rail) of both tracks on a level crossing. - Removed old TODO that was fulfilled already. | |||
2005-06-14 | (svn r2438) - Feature: New display option, 'transparent station signs', ↵ | hackykid | |
makes station signs transparent instead of using a solid bar to draw text on (peter1138) | |||
2005-06-06 | (svn r2420) - Codechange: magic number elminitation of cursorsprites. | Darkvater | |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |