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author | ludde <ludde@openttd.org> | 2005-07-14 09:43:59 +0000 |
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committer | ludde <ludde@openttd.org> | 2005-07-14 09:43:59 +0000 |
commit | 80860170973d57edbf48c864a642cb5874f18c48 (patch) | |
tree | f6981bd89e076320ae37ab99f9dbf0619bca554c /openttd.h | |
parent | f9018826382158da72dee004cc453f1b7e189a36 (diff) | |
download | openttd-80860170973d57edbf48c864a642cb5874f18c48.tar.xz |
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
Diffstat (limited to 'openttd.h')
-rw-r--r-- | openttd.h | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -517,8 +517,9 @@ enum SpecialStrings { SPECSTR_SCREENSHOT_START = 0x7140, SPECSTR_SCREENSHOT_END = 0x715F, - STR_SPEC_SCREENSHOT_NAME = 0xF800, - STR_SPEC_USERSTRING = 0xF801, + // Used to implement SetDParamStr + STR_SPEC_DYNSTRING = 0xF800, + STR_SPEC_USERSTRING = 0xF808, }; typedef void PlaceProc(TileIndex tile); |