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2005-07-14(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is ↵ludde
not meant to be used by GUI-code, because it modifies the "game-state". Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-13(svn r2560) Fix: various minor code changes.ludde
Added RandomTile/RandomTileSeed functions to generate a random tile. Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though) Changed some frequently used map macros to not compute the values each time. Silence some warnings on MSVC.
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of ↵tron
structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-10(svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/) truelight
support to OpenTTD in preperation of AIScripts (long term). It is OFF by default. Add GPMI:=1 to Makefile.config to enable.
2005-07-08(svn r2535) Tabstron
2005-06-30(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in ↵celestar
_map_hi for rails, in order to make way for pbs
2005-06-25(svn r2487) Replace TILE_XY by TileXY/TileDiffXYtron
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-21(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayercelestar
2005-06-07(svn r2433) - CodeChange: unmagicify all road/train crossings with ↵Darkvater
IsLevelCrossing() function (peter1138)
2005-06-04(svn r2408) Introduce SetTileOwner() and use ittron
2005-06-04(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix ↵tron
some bogus reads of _map_owner
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater