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2004-11-25(svn r815) Include strings.h only in the files which need it.tron
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-16(svn r645) -Feature: Finally support for TTDLX games on Big Endian machines ↵darkvater
such as Macintosh and MorphOS; thanks for testing Bjarni :) -Added turkish.txt to lang-project and screenshot.h to ttd-project
2004-11-14(svn r607) -Patch: [ 985102 ] static cleanuptron
Thanks to lvoge
2004-11-14(svn r584) -newgrf: Increase chance to get a TTDPatch savegame using custom ↵darkvater
GRF files loaded (pasky)
2004-09-11(svn r207) -Codechange: randomizer handlingsignde
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-08-23(svn r124) Prepared code for removal of block_months variable in next major ↵dominik
savegame version
2004-08-10(svn r5) -Fix: townname generation of TTDLX savegames. All work darkvater
except for German Townnames (also fix one typo on English town-names) -CodeChange: *act_paper to *act_water in Town to more resemble its use -Fix: AI players now retain AI status. Since TTDLX savegame status is not fully documented, some holes exist (AI state is set to one without a vehicle, otherwise it crashes)
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight