summaryrefslogtreecommitdiff
path: root/oldloader.c
diff options
context:
space:
mode:
authortruelight <truelight@openttd.org>2004-09-10 19:02:27 +0000
committertruelight <truelight@openttd.org>2004-09-10 19:02:27 +0000
commiteb49a19460f1478a9e9cee99a76391acec72d939 (patch)
treedf7199c5876910bc07eb93bce29fdee7172c0fcf /oldloader.c
parent1c1a5b91c9b8fab3d178d207e6f77c880a142d6c (diff)
downloadopenttd-eb49a19460f1478a9e9cee99a76391acec72d939.tar.xz
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
Diffstat (limited to 'oldloader.c')
-rw-r--r--oldloader.c62
1 files changed, 31 insertions, 31 deletions
diff --git a/oldloader.c b/oldloader.c
index 6f3630ce0..f15dc4f33 100644
--- a/oldloader.c
+++ b/oldloader.c
@@ -314,7 +314,7 @@ typedef struct {
byte owner;
uint16 tile;
uint16 cur_image;
-
+
int16 left_coord, right_coord, top_coord, bottom_coord; // NOLOAD, calculated automatically.
uint16 vehstatus;
uint16 cur_speed;
@@ -420,21 +420,21 @@ typedef struct {
uint16 age_cargo_skip_counter;
uint16 tick_counter;
uint16 cur_tileloop_tile;
-
+
OldPrice prices[49];
OldPaymentRate cargo_payment_rates[12];
-
+
byte map_owner[256*256];
byte map2[256*256];
uint16 map3[256*256];
byte map_extra[256*256/4];
-
+
OldStation stations[250];
OldIndustry industries[90];
OldPlayer players[8];
OldVehicle vehicles[850];
OldName names[500];
-
+
uint16 vehicle_position_hash[0x1000]; // NOLOAD, calculated automatically.
OldSign signs[40];
@@ -455,7 +455,7 @@ typedef struct {
uint16 cargo_sprites[12];
uint16 engine_name_strings[256];
-
+
//NOLOAD. These are calculated from InitializeLandscapeVariables
uint16 railveh_by_cargo_1[12], railveh_by_cargo_2[12], railveh_by_cargo_3[12];
uint16 roadveh_by_cargo_start[12];
@@ -486,9 +486,9 @@ typedef struct {
byte snow_line_height;
byte new_industry_randtable[32]; // NOLOAD. Not needed due to different code design.
-
+
//NOLOAD. Initialized by InitializeLandscapeVariables
- byte cargo_weights[12];
+ byte cargo_weights[12];
byte transit_days_table_1[12];
byte transit_days_table_2[12];
@@ -557,7 +557,7 @@ static byte DecodeSavegameByte()
return GetSavegameByteFromBuffer();
}
}
-
+
x = GetSavegameByteFromBuffer();
if (x >= 0) {
lss->count = x;
@@ -568,7 +568,7 @@ static byte DecodeSavegameByte()
lss->count = -x;
lss->rep_char = GetSavegameByteFromBuffer();
return lss->rep_char;
- }
+ }
}
static void LoadSavegameBytes(void *p, size_t count)
@@ -642,7 +642,7 @@ static void FixIndustry(Industry *i, OldIndustry *o, int num)
i->prod_level = o->prod_level;
i->last_mo_production[0] = o->last_mo_production[0];
i->last_mo_production[1] = o->last_mo_production[1];
-
+
i->last_mo_transported[0] = o->last_mo_transported[0];
i->last_mo_transported[1] = o->last_mo_transported[1];
i->last_mo_transported[2] = o->last_mo_transported[2];
@@ -652,7 +652,7 @@ static void FixIndustry(Industry *i, OldIndustry *o, int num)
i->total_production[0] = o->total_production[0];
i->total_production[1] = o->total_production[1];
-
+
i->total_transported[0] = i->total_transported[0];
i->total_transported[1] = i->total_transported[1];
@@ -688,7 +688,7 @@ static void FixStation(Station *s, OldStation *o, int num)
s->train_tile = o->train_tile;
s->airport_tile = o->airport_tile;
s->dock_tile = o->dock_tile;
-
+
if (o->train_tile) {
int w = (o->platforms >> 3) & 0x7;
int h = (o->platforms & 0x7);
@@ -696,7 +696,7 @@ static void FixStation(Station *s, OldStation *o, int num)
s->trainst_w = w;
s->trainst_h = h;
}
-
+
s->string_id = RemapOldStringID(o->string_id);
s->had_vehicle_of_type = o->had_vehicle_of_type;
FixGoodsEntry(s->goods, o->goods, lengthof(o->goods));
@@ -727,7 +727,7 @@ static void FixVehicle(Vehicle *n, OldVehicle *o, int num)
do {
n->type = o->type;
n->subtype = o->subtype;
-
+
if (o->schedule_ptr == 0xFFFFFFFF || o->schedule_ptr == 0) {
n->schedule_ptr = NULL;
} else {
@@ -758,7 +758,7 @@ static void FixVehicle(Vehicle *n, OldVehicle *o, int num)
n->owner = o->owner;
n->tile = o->tile;
n->cur_image = o->cur_image;
-
+
n->vehstatus = o->vehstatus;
n->cur_speed = o->cur_speed;
n->subspeed = o->subspeed;
@@ -787,7 +787,7 @@ static void FixVehicle(Vehicle *n, OldVehicle *o, int num)
n->next = o->next_in_chain == 0xffff ? NULL : &_vehicles[o->next_in_chain];
n->value = o->value;
n->string_id = RemapOldStringID(o->string_id);
-
+
switch(o->type) {
case VEH_Train:
n->u.rail.track = o->u.rail.track;
@@ -864,7 +864,7 @@ static void FixPlayer(Player *n, OldPlayer *o, int num, byte town_name_type)
{
int i, j;
int x = 0;
-
+
do {
n->name_1 = RemapOldStringID(o->name_1);
n->name_2 = o->name_2;
@@ -882,15 +882,15 @@ static void FixPlayer(Player *n, OldPlayer *o, int num, byte town_name_type)
if (o->name_1 != 0)
n->is_active = true;
-
+
n->face = o->face;
n->president_name_1 = o->pres_name_1;
n->president_name_2 = o->pres_name_2;
-
+
n->money64 = n->player_money = o->money;
n->current_loan = o->loan;
-
- // Correct money for scenario loading.
+
+ // Correct money for scenario loading.
// It's always 893288 pounds (and no loan), if not corrected
if(o->money==0xda168)
n->money64 = n->player_money = n->current_loan =100000;
@@ -905,7 +905,7 @@ static void FixPlayer(Player *n, OldPlayer *o, int num, byte town_name_type)
n->bankrupt_value = o->bankrupt_value;
n->bankrupt_timeout = o->bankrupt_timeout;
n->cargo_types = o->cargo_types;
-
+
for(i=0; i!=3; i++)
for(j=0; j!=13; j++)
n->yearly_expenses[i][j] = o->expenses[i].cost[j];
@@ -916,7 +916,7 @@ static void FixPlayer(Player *n, OldPlayer *o, int num, byte town_name_type)
n->last_build_coordinate = o->last_build_coordinate;
n->num_valid_stat_ent = o->num_valid_stat_ent;
- /* Not good, since AI doesn't have a vehicle assigned as
+ /* Not good, since AI doesn't have a vehicle assigned as
* in p->ai.cur_veh and thus will crash on certain actions.
* Best is to set state to AiStateVehLoop (2)
* n->ai.state = o->ai_state;
@@ -927,18 +927,18 @@ static void FixPlayer(Player *n, OldPlayer *o, int num, byte town_name_type)
n->ai.timeout_counter = o->ai_timeout_counter;
n->ai.banned_tile_count = o->ai_banned_tile_count;
n->ai.railtype_to_use = o->ai_railtype_to_use;
-
+
FixAiBuildRec(&n->ai.src, &o->ai_src);
FixAiBuildRec(&n->ai.dst, &o->ai_dst);
FixAiBuildRec(&n->ai.mid1, &o->ai_mid1);
FixAiBuildRec(&n->ai.mid2, &o->ai_mid2);
-
+
n->ai.cargo_type = o->ai_cargo_type;
n->ai.num_wagons = o->ai_num_wagons;
n->ai.num_build_rec = o->ai_num_build_rec;
n->ai.num_loco_to_build = o->ai_num_loco_to_build;
n->ai.num_want_fullload = o->ai_num_want_fullload;
-
+
for(i=0; i!=9; i++) n->ai.wagon_list[i] = o->ai_wagonlist[i];
memcpy(n->ai.order_list_blocks, o->ai_order_list_blocks, 20);
n->ai.start_tile_a = o->ai_start_tile_a;
@@ -949,7 +949,7 @@ static void FixPlayer(Player *n, OldPlayer *o, int num, byte town_name_type)
n->ai.start_dir_b = o->ai_start_dir_b;
n->ai.cur_dir_a = o->ai_cur_dir_a;
n->ai.cur_dir_b = o->ai_cur_dir_b;
-
+
for(i=0; i!=16; i++) {
n->ai.banned_tiles[i] = o->banned_tiles[i].tile;
n->ai.banned_val[i] = o->banned_tiles[i].data;
@@ -1081,7 +1081,7 @@ bool LoadOldSaveGame(const char *file)
for(i=0; i!=256*256; i++) {
if (IS_TILETYPE(i, MP_RAILWAY) && (_map5[i] & 0xC0) == 0x40) {
// this byte is always zero in real ttd.
- if (_map3_hi[i]) {
+ if (_map3_hi[i]) {
// convert ttdpatch presignal format to openttd presignal format.
_map3_hi[i] = (_map3_hi[i] >> 1) & 7;
}
@@ -1098,7 +1098,7 @@ bool LoadOldSaveGame(const char *file)
FixDepot(_depots, m->depots, lengthof(m->depots));
FixVehicle(_vehicles, m->vehicles, lengthof(m->vehicles));
FixSubsidy(_subsidies, m->subsidies, lengthof(m->subsidies));
-
+
FixPlayer(_players, m->players, lengthof(m->players), m->town_name_type);
FixName(m->names, lengthof(m->names));
FixSign(_sign_list, m->signs, lengthof(m->signs));
@@ -1154,7 +1154,7 @@ bool LoadOldSaveGame(const char *file)
_cargo_payment_rates[i] = -(int32)m->cargo_payment_rates[i].price;
_cargo_payment_rates_frac[i] = m->cargo_payment_rates[i].frac;
}
-
+
free(m);
fclose(lss.fin);
return true;