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path: root/oldloader.c
AgeCommit message (Expand)Author
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable scop...tron
2006-05-20(svn r4917) - NewGRF: remove _custom_sprites_base, now used only to rejig veh...peter1138
2006-05-09(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMA...rubidium
2006-04-22(svn r4529) - Codechange: Use proper naming for hex numbers in debug prints e...Darkvater
2006-04-22(svn r4528) - Fix: fix idiotic gcc warningDarkvater
2006-04-22(svn r4526) - CodeChange: do some more cleanup, mainly changing the OldChunkT...Darkvater
2006-04-22(svn r4525) - Codechange: Do a little cleanup; also fix a typo while here: _o...Darkvater
2006-04-18(svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle servin...celestar
2006-04-15(svn r4432) Make use of map access functionstron
2006-04-03(svn r4259) -[multistop] Fix/Feature/Codechange:celestar
2006-03-26(svn r4129) - CodeChange: Add proper bool type for is_ai as well...it is a bo...Darkvater
2006-03-26(svn r4126) - Feature: A new multi-lingual multi-measuring-unit system:peter1138
2006-03-19(svn r3981) More work for the rail accessing functions and enumstron
2006-03-18(svn r3939) -Fix: No longer assume that the number of slots is 2. It was not ...celestar
2006-03-09(svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter....peter1138
2006-02-18(svn r3613) Some more const, indentation, whitespace and similar stufftron
2006-02-18(svn r3612) - RoadStop->slot[] stores a vehicle index. Adjust its type and us...peter1138
2006-02-11(svn r3589) - Rename u.road.unk2 to u.road.blocked_ctrpeter1138
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-29(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in...Darkvater
2006-01-04(svn r3362) Fix issue with loading old (TTD) savegames:peter1138
2005-12-14(svn r3297) Staticisetron
2005-11-16(svn r3205) Some more uses for GB/SBtron
2005-10-07(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte...tron
2005-09-23(svn r2979) Avoid unnecessary recursiontron
2005-09-23(svn r2978) Make a global variable localtron
2005-08-23(svn r2886) Rename the "owner" attribute to "m1", because when it stores an o...tron
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-20(svn r2657) -Codechange: The available railtypes per player are now a bitmask...celestar
2005-07-20(svn r2650) Convert many explicit shifts+ands to extract bits to invocations ...tron
2005-07-17(svn r2609) - Feature: remove extension from savegames/scenarios when browsin...Darkvater
2005-07-17(svn r2600) Fix: [vehicles] Fix problem with vehicle loop not distributing th...ludde
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of stru...tron
2005-07-07(svn r2528) - Fix: TTDPatch games had garbage in _map3[hi]&0xF0 which interfe...Darkvater
2005-06-21(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayercelestar
2005-06-07(svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]tron
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-03-24(svn r2041) -Fix: not all vehicles did get a day_proc call (because of roundi...truelight
2005-02-22(svn r1900) Simplify a piece of code in the oldloadertron
2005-02-07(svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pa...truelight
2005-02-06(svn r1832) Next byte -> char iteration: custom namestron
2005-02-06(svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron)truelight
2005-02-06(svn r1829) -Fix: fixed some compiler warnings (tnx to Tron for the Makefile-...truelight
2005-02-06(svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible truelight
2005-02-06(svn r1818) -Add: Dynamic orders (up to 64k orders)truelight
2005-02-06(svn r1817) -Codechange: Moved depot-functions to depot.ctruelight
2005-02-04(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadst...truelight
2005-02-04(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)truelight
2005-02-04(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)truelight