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2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2006-10-19(svn r6836) - Codechange: constify SpriteGroup references. These used to be ↵peter1138
non-const when we kept a reference count, which we don't do anymore.
2006-10-11(svn r6741) - Codechange: Simplify and unify resolving of station groups, ↵peter1138
and use the first available cargo type instead of only the default.
2006-06-22(svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow ↵peter1138
support for variable 7F for unbuilt vehicles (mart3p)
2006-06-22(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info ↵peter1138
window, ensuring the correct direction is used (inspiration from mart3p)
2006-05-23(svn r4960) - NewGRF: explicitly handle unsupported variables, instead of ↵peter1138
returning -1.
2006-05-03(svn r4714) - NewGRF: simplify evaluation of 'real' sprite groups.peter1138
2006-05-02(svn r4697) - NewGRF: callback IDs can now be 16 bit values.peter1138
2006-05-02(svn r4691) - Codechange: don't use unnamed unions as GCC 2.95.ancient won't ↵peter1138
compile it. Needed for our MorphOS user ;)
2006-04-27(svn r4594) - NewGRF: introduce the basic sprite group resolver. This code ↵peter1138
isn't used yet.
2006-04-26(svn r4583) - NewGRF: Revamp sprite group loading to support advanced ↵peter1138
varadjusts and variable size. These are not yet processed, however.
2006-04-26(svn r4579) - NewGRF: move sprite group struct to newgrf_spritegroup.h. ↵peter1138
Temporary include in sprite.h until new spritegroup code is in place.
2006-04-20(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. ↵peter1138
This reduces the amount of house keeping we do and the chance of memory leaks.