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path: root/newgrf_spritegroup.h
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2006-06-22(svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow ↵peter1138
support for variable 7F for unbuilt vehicles (mart3p)
2006-06-22(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info ↵peter1138
window, ensuring the correct direction is used (inspiration from mart3p)
2006-05-23(svn r4960) - NewGRF: explicitly handle unsupported variables, instead of ↵peter1138
returning -1.
2006-05-03(svn r4714) - NewGRF: simplify evaluation of 'real' sprite groups.peter1138
2006-05-02(svn r4697) - NewGRF: callback IDs can now be 16 bit values.peter1138
2006-05-02(svn r4691) - Codechange: don't use unnamed unions as GCC 2.95.ancient won't ↵peter1138
compile it. Needed for our MorphOS user ;)
2006-04-27(svn r4594) - NewGRF: introduce the basic sprite group resolver. This code ↵peter1138
isn't used yet.
2006-04-26(svn r4583) - NewGRF: Revamp sprite group loading to support advanced ↵peter1138
varadjusts and variable size. These are not yet processed, however.
2006-04-26(svn r4579) - NewGRF: move sprite group struct to newgrf_spritegroup.h. ↵peter1138
Temporary include in sprite.h until new spritegroup code is in place.
2006-04-20(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. ↵peter1138
This reduces the amount of house keeping we do and the chance of memory leaks.