Age | Commit message (Collapse) | Author |
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when requesting big/small window
-Moved resize icon in save dialog to bottom-right
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find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
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-Copyright notice is now 2002-2005 for all languages
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offended if I forgot them.
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
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make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
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This has gotta be the greatest kick for Moriarty!
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map.c and map.h
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temp-dparams were
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reporting)
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- Landscaping buttons have to be accessed from the landscaping toolbar
- Landscaping toolbar can be opened from all other toolbars
- The order of buttons in the docks toolbar now matches the other toolbars
- Landscaping toolbar has new keyboard shortcuts
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disconnect without cleaning up.
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a flag..
someone should rewrite the editbox!
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Also play the correct sound when a toyland road vehicle breaks down
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
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overflow it anywhere (as long as we keep USERSTRING_LEN above 7 or so).
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
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Thanks to lvoge
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Thanks to dannys9 for the patch
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A name change wasn't possible while an always-on-top window (like news) has been visible
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
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single player games
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-Fix: saving or loading a map doesnt pauses the game anymore
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for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
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Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
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company value). Water floods HQ.
-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
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Changed "Max income" string and "station spread patch" string
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-Change DEBUG lvl for GRF warnings/errors to 2, lvl 1 is used for copyright notices
-Fix show currect filename when debugging grf files
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(truesatan)
-Changed some debug messages in aircraft code to DEBUG(misc, 1)
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(truesatan)
-Fix: Placing/editing signs signs is possible in paused mode
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-Added compile flag NO_DEBUG_MESSAGES which will strip executeable of all DEBUG(..,..)'s
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-Changed debug messages to comply with DEBUG(name, level) heuristics
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(TrueLight)
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