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2005-04-02(svn r2129) Reverted r2125 and depending revisions (map size selector in the ↵pasky
intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings.
2005-04-02(svn r2125) - Feature: In the intro dialog, show a map size selector below ↵pasky
the landscape type selector.
2005-04-01(svn r2116) [Translations] Updated translationsmiham
2005-03-26(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, ↵truelight
and you go to the sign. Very needed for coop. You can find it under World Map.
2005-02-17(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bitcelestar
2005-02-17(svn r1880) [Codechange] Added isocodes to langfiles and support code to ↵miham
strgen (Lauri Nurmi)
2005-02-01(svn r1759) Daily/Weekly/Monthly langfile updatesmiham
2005-01-31(svn r1751) - Feature: New PathFinder (NPF).matthijs
- Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-29(svn r1722) -Feature: Bigger maps - anyone?tron
2005-01-29(svn r1721) -Feature: It is now possible to build multiple road stations (up ↵celestar
to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff.
2005-01-27(svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying toCelestar
expand railroad stations beyond maximum spread
2005-01-26(svn r1678) Added cheat option for setting production of raw-material ↵miham
product industries in game
2005-01-23(svn r1630) Langfile updatemiham
2005-01-23(svn r1611) Display server port in the multiplayer game info windowdominik
I had to make the multiplayer window 10 pixels wider for this
2005-01-22(svn r1598) Feature: Message history now is stickyable and resizeabledominik
The news messages are now precisely cropped according to pixel width to fit optimal into the window. Introduced a new date format: DATE_TINY, which is ISOish.
2005-01-21(svn r1581) Added a display for the total map population to the town display ↵celestar
(Jango)
2005-01-20(svn r1579) Fix: [ 1105963 ] Buoys can now only be removed if no ship has it ↵dominik
in their schedule. This makes buoys more useable in multiplayer games again, as buoys can't be deleted by other players if they are used.
2005-01-17(svn r1555) Daily (err.. this time it's rather weekly, sorry!) langfile updatesmiham
2005-01-16(svn r1543) Fix: [ 1101906 ] Configure Patches window text overflowdominik
2005-01-16(svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none ↵darkvater
(jaguar7)
2005-01-15(svn r1531) -Feature: [1039061] Swiss town-names (vulvulune)darkvater
2005-01-15(svn r1518) -Fix: server issue where some company names were wrongdarkvater
-Fix: Highscore troubles; accessing members of deleted window
2005-01-15(svn r1515) -Removed the 'close ALL windows' from the toolbar since ↵darkvater
shift+del does this.
2005-01-14(svn r1503) Added feature:miham
o allows users to setup the production values of the rawmaterial producing industries in the editor Modified: o ttd.h - added CT_INVALID for 0xFF cargo type o english.txt - added 1 string o industry_gui.c - the feature itself o window.h - added compile asserts to the structs which checks whether their sizes are smaller than WINDOW_CUSTOM_SIZE Thanks: o Darkvater to bother me to constantly improve the patch o Various users at #openttd for testing
2005-01-13(svn r1500) -Feature: Train window shows now the number of vehicles per row ↵celestar
(mpetrov)
2005-01-13(svn r1499) -Fix: Order tooltip now explains the ctrl+click scroll. [1101412 ↵celestar
/ 1097043] (mpetrov)
2005-01-13(svn r1496) -Fix: highscore no longer crashes in network games with a ↵darkvater
dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game -Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-13(svn r1495) -Fix: Loan does not count against the company valuecelestar
-Feature: New companies receive a 5-year protection period
2005-01-11(svn r1479) -Added highscore chart (accessible from the difficulty window) ↵darkvater
with top5 companies for a given difficulty (select the difficulty in the menu) -Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game.
2005-01-09(svn r1444) -Fix: fixed weight for double-head trains (and with that the ↵truelight
acceleration) (now maglev lvl4 can reach their top speed, and are faster than lvl3) (Tnx to Darkvater :)) -Fix: Buy Vehicle GUI now shows HPs bigger than 32000 correctly
2005-01-09(svn r1438) Added norwegian townnamesmiham
2005-01-07(svn r1418) -Feature: [1098254] (dis)Allow Shares. Add patch options to ↵darkvater
allow buying/selling of shares (Hackykid)
2005-01-06(svn r1403) Daily langfile updates (semi-automatic) [505 missing strings]miham
2005-01-05(svn r1385) Fix: [ 1095020 ] When all stations in an aircraft's order list ↵dominik
are demolished, the plane eventually crashes (running out of fuel)
2005-01-04(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for ↵darkvater
incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
2005-01-03(svn r1350) Replace Vehicle GUI: bjarni
- Replaced "WP(w,replaceveh_d).line_height" with "w->resize.step_height" since they needed to be the same anyway - Cleaned the code a litte for readability (like correct tabbing) - Added company color to replace vehicle windows to make them look like the rest of the vehicle windows and made the caption text white (also to fit the standard) --This line, and those below, will be ignored-- M vehicle_gui.c M lang/english.txt M window.h
2005-01-03(svn r1348) -Feature: resizable windows. Read the comment in window.h to ↵truelight
find out how the system works. All useful windows are already made resizable. Enjoy :) -Fix: fixed some GUI-glitches and flaws along the way
2005-01-03(svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets ↵darkvater
offended if I forgot them.
2005-01-02(svn r1323) Adding autoreplace featurebjarni
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02(svn r1322) -Add: banning system (mostly tnx to guru3)truelight
A server can ban people via ClientList Both server and dedicated can do it via console: 'ban', 'unban', 'banlist'.
2004-12-31(svn r1314) -Fix: Population numbers is no longer negative for 32k+ townstruelight
2004-12-31(svn r1312) -Add: Patch which is on by default: population in label of the towntruelight
-Fix: Expand town is a bit more agressive -Fix: Fixed a bug in growing algorithm
2004-12-31(svn r1307) -Fix/feature: rewrote the townname generation code. Code is much ↵truelight
more readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-27(svn r1281) -Fix: the OS/2 is now finished. Fixes:truelight
- Networking - File selector issue - Keyboard input - Dedicated server console issue (use dedicated.cmd to open a server) - Plus many other minor issues
2004-12-23(svn r1270) Updated all languages so they are ready to be releasedbjarni
moved russian, turkish and latvian 'translations' to lang/unfinished so we do not release 'translations' with nearly no translated strings
2004-12-23(svn r1255) Renamed "postfix" to "suffix", for strings and variable namesdominik
2004-12-23(svn r1241) -To get empty password, '*' is not needed in the gui; forgot to ↵darkvater
remove it from the tooltip...it's late already.
2004-12-22(svn r1239) -Feature: Added gui option of setting company password. It can ↵darkvater
be found in the 'company information' window -Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one. -Added a space between company name and player; looks better
2004-12-22(svn r1235) Daily langfile updates (automatic)miham
2004-12-22(svn r1233) Fixed several currency issues. Now currencies should work ↵dominik
correctly again.