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path: root/industry_cmd.c
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2006-12-11(svn r7477) -Fix (7451): Allocate(Industry|Town) get called twice when ↵rubidium
trying to build an industry/town via a command, thus incrementing the number of towns/industries twice when created via a command.
2006-12-09(svn r7451) -Fix (7372): GetNum(Towns|Industries) should return the actual ↵rubidium
number of towns and industries. -Fix (6055): GetMax(Town|Industry)Index should not return the number of towns or industries - 1, but the size of the pool - 1.
2006-12-05(svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to ↵matthijs
GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
2006-12-03(svn r7331) - Codechange: Rename all memory pool macro's and types to "old ↵matthijs
pool", so the new pool implementation can be committed alongside it. - Codechange: Rename pool.[ch] to oldpool.[ch].
2006-11-17(svn r7198) -Codechange: Implement a circular tile search function.belugas
Just provide the number of tiles per side, a pointer to a test function, the tile to start searching and voila. Fixes [FS#364] by removing a lengthy and suboptimal random search pattern. Thanks Rubidium.
2006-11-08(svn r7109) -Codechange: use map accessor IsClearWaterTilebelugas
2006-10-28(svn r6979) Use the pool macros for the Industry pooltron
2006-10-27(svn r6965) -CodeChange : Add a climate bitmask member to IndutrySpec.belugas
Removed a loop that used the array _build_industry_types for that purpose.
2006-10-24(svn r6930) -Codechange: Move industry name into IndustrySpecbelugas
-Codechange: member color_map is more related to random color, rename it as such
2006-10-23(svn r6904) -CodeChange : Cleanup of industry_cmd (Step-5).belugas
Add member life_type to IndustrySpec and remove the now useless _industry_close_mode array
2006-10-11(svn r6739) -Fix (r6001): Crash on removing farmland belonging to a farm. ↵Darkvater
The search would loop around the edges causing some troubles. Also make sure that the land after farm removal is not barren but 2/3rd grass. Better suited.
2006-09-15(svn r6459) - Fix (r6433): An enum mixup caused oilrigs to not have a ↵peter1138
station part. Thanks to Znuff for pointing out.
2006-09-10(svn r6437) -Fix: reset the location of the last sound as that location can ↵rubidium
be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing.
2006-09-08(svn r6433) -Codechange: replace some magic numbers (industry gfx indices) ↵rubidium
by enums.
2006-08-28(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else ↵rubidium
{' -> '} else {', tabs between code and comment, etc.
2006-08-26(svn r6156) -Codechange: DeleteIndustry removes an industry from the pooltruelight
-Codechange: DestroyIndustry is called by DeleteIndustry to remove all things where a industry depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
2006-08-22(svn r6058) -Fix: Get(Industry|Town)ArraySize could never return 0truelight
Note: _total_towns and _total_industries willb e removed soon, so this 'hack' is okay, for now ;)
2006-08-22(svn r6057) -Codechange: made a function GetRandomXXX, that _always_ returns ↵truelight
a valid XXX, unless there are none to pick from. Then NULL is returned.
2006-08-22(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 ↵truelight
(or, will do that). It isn't the best name, but we couldn't find any better. This unifies the pool-system even more.
2006-08-22(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips ↵truelight
invalid ones -Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-20(svn r6005) -Cleanup: introduce IndustryID and use itrubidium
-Cleanup: use TownID and StationID for two instances of uint16
2006-08-20(svn r6002) -Cleanup: remove the now redundant BASE_YEAR constant.rubidium
2006-08-20(svn r6001) -Feature: when removing a farm, his farmland is removed too ↵truelight
(over time) (based on peter1138's patch, FS#82) To make this to work, in older games farmland is removed on load, and replanted
2006-08-20(svn r5999) -Feature: change the original date format to a 32 bits format ↵rubidium
based at the year 0. The game date subsystem now allows someone to start in the year 0 and continue up to the year 5 000 000. However, you currently cannot build anything before 1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
2006-08-20(svn r5966) -Fix: prevent that the industry placement's terraforming checks ↵rubidium
can leave the map on the southern side
2006-08-19(svn r5948) -Fix: inversed check caused oringal land-generator to put ↵truelight
industries on mountains (tnx Darkvater)
2006-08-19(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:truelight
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-17(svn r5934) -Cleanup: forgot some conversions to Year and to Daterubidium
-Cleanup: use _cur_year instead of _date for some (year based) comparisons -Cleanup: remove a magic number in favour of another (less) magic number
2006-08-16(svn r5926) -Codechange: make _cur_year contain the full year, instead of ↵rubidium
the offset since 1920 -Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-14(svn r5887) -Cleanup: move date related functions, defines and variables to ↵rubidium
date.[ch] -Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-06(svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵tron
instead of a TileInfo
2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-05-20(svn r4920) Remove parameters, which get only used in certain functions, by ↵tron
splitting those functions. At least in the case of checking for oil industry restrictions this makes the check conditions more clear.
2006-05-07(svn r4765) Add GetTileMaxZ(), which returns the height of the highest ↵tron
corner of a tile, and use it to simplify the code in a few places
2006-04-28(svn r4614) CodeChange : Cleanup of industry_cmd (Step-4).belugas
Removing the _industry_type_costs in favor of IndustrySpec.cost_multiplier; In order to let industry_gui use the GetIndustrySpec accessor, some structs had to be moved in industry.h
2006-04-26(svn r4584) CodeChange : Cleanup of industry_cmd (Step-3).belugas
Renaming GetIndustrySpecification to GetIndustrySpec. Looks better. Removing the _industry_prod_up/down/close_strings in favor of IndustrySpec.closure/production_up/down_text; A few reformatting along the way. Work of tfc_team
2006-04-26(svn r4578) CodeChange : Cleanup of industry_cmd (Step-2).belugas
Removing the _industry_min_cargo[] in favor of IndustrySpec.minimal_cargo, IndustrySpec.a,b,c are now conflicting[], add an enum for IndustrySpec.checkproc Work of tfc_team
2006-04-26(svn r4577) CodeChange : Cleanup of industry_cmd (Step-1).belugas
Add an accessor to _industry_specs array. Work of tfc_team
2006-04-26(svn r4576) Fix : Temperate bank will no longer appear (during game) in ↵belugas
tropic landscape. This bug is from the original game.
2006-04-25(svn r4572) Remove vehicle_leave_tile_proctron
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen
2006-04-24(svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures ↵belugas
toguether.
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-18(svn r4471) - Pools: Add a facility for calling a custom function during ↵peter1138
pool block clean up.
2006-04-18(svn r4467) -Fix: New plantations now cause the correct ".. being planted ↵celestar
.." news item (MeusH)
2006-04-15(svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is ↵belugas
STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected. Thanks to Richk67 for finding it. Also, more Gfx define and use.
2006-04-14(svn r4411) CodeChange : Define and use some Gfx for both stations and ↵belugas
industries. More are still to come Also, a bit of code cleaning, as pointed by Tron
2006-04-12(svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop ↵belugas
accessors.
2006-04-10(svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and ↵belugas
use IndustryGfx type instead of uint