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authortron <tron@openttd.org>2006-10-28 11:32:45 +0000
committertron <tron@openttd.org>2006-10-28 11:32:45 +0000
commit4cb479e083d8edd3005b8db00f350b9fdb3bf2a6 (patch)
treeb6044568d43abbfa7a491932085dbece97587c6f /industry_cmd.c
parenta97f75e43904ad15a3275cc1a480feb3352d6ec6 (diff)
downloadopenttd-4cb479e083d8edd3005b8db00f350b9fdb3bf2a6.tar.xz
(svn r6979) Use the pool macros for the Industry pool
Diffstat (limited to 'industry_cmd.c')
-rw-r--r--industry_cmd.c21
1 files changed, 7 insertions, 14 deletions
diff --git a/industry_cmd.c b/industry_cmd.c
index b1ae892fd..1b7da62ab 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -32,12 +32,6 @@ void DeleteOilRig(TileIndex tile);
static byte _industry_sound_ctr;
static TileIndex _industry_sound_tile;
-enum {
- /* Max industries: 64000 (8 * 8000) */
- INDUSTRY_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
- INDUSTRY_POOL_MAX_BLOCKS = 8000,
-};
-
/**
* Called if a new block is added to the industry-pool
*/
@@ -47,11 +41,10 @@ static void IndustryPoolNewBlock(uint start_item)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
- for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) i->index = start_item++;
+ for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) i->index = start_item++;
}
-/* Initialize the industry-pool */
-MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, NULL, 0, 0, NULL };
+DEFINE_POOL(Industry, Industry, IndustryPoolNewBlock, NULL)
/**
* Retrieve the type for this industry. Although it is accessed by a tile,
@@ -1369,7 +1362,7 @@ static Industry *AllocateIndustry(void)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
- for (i = GetIndustry(0); i != NULL; i = (i->index + 1 < GetIndustryPoolSize()) ? GetIndustry(i->index + 1) : NULL) {
+ for (i = GetIndustry(0); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) {
IndustryID index = i->index;
if (IsValidIndustry(i)) continue;
@@ -1383,7 +1376,7 @@ static Industry *AllocateIndustry(void)
}
/* Check if we can add a block to the pool */
- return AddBlockToPool(&_industry_pool) ? AllocateIndustry() : NULL;
+ return AddBlockToPool(&_Industry_pool) ? AllocateIndustry() : NULL;
}
static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, byte owner)
@@ -1848,8 +1841,8 @@ void IndustryMonthlyLoop(void)
void InitializeIndustries(void)
{
- CleanPool(&_industry_pool);
- AddBlockToPool(&_industry_pool);
+ CleanPool(&_Industry_pool);
+ AddBlockToPool(&_Industry_pool);
_total_industries = 0;
_industry_sort_dirty = true;
@@ -1924,7 +1917,7 @@ static void Load_INDY(void)
while ((index = SlIterateArray()) != -1) {
Industry *i;
- if (!AddBlockIfNeeded(&_industry_pool, index))
+ if (!AddBlockIfNeeded(&_Industry_pool, index))
error("Industries: failed loading savegame: too many industries");
i = GetIndustry(index);