Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-04 | (svn r952) -A tiny insignificant fix for a toyland industry gfx | darkvater | |
-Added table\sprites.h to VS.NET project file | |||
2004-12-04 | (svn r942) -Merged branch/network back into the trunk | truelight | |
2004-12-04 | (svn r925) Use sound enums | tron | |
Also play the correct sound when a toyland road vehicle breaks down | |||
2004-12-02 | (svn r901) Small step in the process to clean up the DPARAM mess: | tron | |
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns | |||
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-23 | (svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent ↵ | tron | |
with its own name and all other DO_* flags. Now it is active-true. | |||
2004-11-21 | (svn r724) Remove restriction that a tile can only accept 3 cargo types. | tron | |
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon. | |||
2004-11-14 | (svn r607) -Patch: [ 985102 ] static cleanup | tron | |
Thanks to lvoge | |||
2004-11-05 | (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk | tron | |
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easier | |||
2004-09-25 | (svn r320) -Fix: some last _current_player fixes | truelight | |
2004-09-16 | (svn r273) -Fix: sorry, wrongly fixed | darkvater | |
2004-09-16 | (svn r272) -Fix: industries are once again generated on a new map | darkvater | |
2004-09-11 | (svn r202) -Codechange: I missed some files with trailing spaces.. this ↵ | truelight | |
should be all ;) | |||
2004-09-05 | (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs) | truelight | |
-Fix: some minor fixes around GetTileTrackStatus (blathijs) | |||
2004-09-03 | (svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs | darkvater | |
-Fix: [993493] Buildings on water -Feature: Water floods everything, including vehicles. | |||
2004-08-24 | (svn r132) -Fix: [1014278] TileAddWrap() gave wrong results. Fixed now. | truelight | |
2004-08-22 | (svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n) | truelight | |
2004-08-15 | (svn r62) - Added "None" as option for number of industries in difficulty ↵ | orudge | |
settings - Updated French translation (by testman57) | |||
2004-08-13 | (svn r44) Fix: Coast line near edge of map and near oilrigs (Dribbel) | dominik | |
2004-08-13 | (svn r40) Final slope graphics fix | dominik | |
2004-08-10 | (svn r8) Fix: Automatic oil refinery generation in editor | dominik | |
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |