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author | darkvater <darkvater@openttd.org> | 2004-09-03 17:57:27 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-09-03 17:57:27 +0000 |
commit | 7b02cd3248650d0ece425b7640a9631f2d26c067 (patch) | |
tree | a7cb9d6999e2ad750ce6c0217f7e84aa1920584e /industry_cmd.c | |
parent | b5a0840621d291ed384f2abac305a850bf1eeea3 (diff) | |
download | openttd-7b02cd3248650d0ece425b7640a9631f2d26c067.tar.xz |
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
Diffstat (limited to 'industry_cmd.c')
-rw-r--r-- | industry_cmd.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/industry_cmd.c b/industry_cmd.c index 067a91458..bd955dbab 100644 --- a/industry_cmd.c +++ b/industry_cmd.c @@ -378,7 +378,14 @@ static int32 ClearTile_Industry(uint tile, byte flags) { Industry *i = DEREF_INDUSTRY(_map2[tile]); - if ((_current_player == OWNER_WATER || _game_mode != GM_EDITOR) && !_cheats.magic_bulldozer.value) { + /* * water can destroy industries + * in editor you can bulldoze industries + * with magic_bulldozer cheat you can destroy industries + * (area around OILRIG is water, so water shouldn't flood it + */ + if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR && + !_cheats.magic_bulldozer.value) || + (_current_player == OWNER_WATER && i->type == IT_OIL_RIG) ) { SET_DPARAM16(0, STR_4802_COAL_MINE + i->type); return_cmd_error(STR_4800_IN_THE_WAY); } |