Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-04 | (svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵ | yexo | |
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline | |||
2010-01-04 | (svn r18711) -Doc: update landscape documentation about m1 (tile owner) | yexo | |
2009-12-27 | (svn r18650) -Fix: in the case of level crossing, location of the owner of ↵ | smatz | |
road was documented wrongly (Eddi) | |||
2009-09-10 | (svn r17493) -Codechange: store the depot index on the map | rubidium | |
2009-07-22 | (svn r16911) -Update: map array documentation | rubidium | |
2009-03-02 | (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵ | rubidium | |
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors. | |||
2009-01-28 | (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ ↵ | belugas | |
object, in order to keep the Unmovable type free of any irrelevant data | |||
2008-11-23 | (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map ↵ | frosch | |
array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses. | |||
2008-11-18 | (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid ↵ | smatz | |
after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town | |||
2008-10-25 | (svn r14528) -Codechange: cache the closest town for all road tiles instead ↵ | rubidium | |
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | |||
2008-09-15 | (svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick. | frosch | |
2008-08-02 | (svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals ↵ | rubidium | |
are drawn using the old Patch-like PBS sprites. (michi_cc) | |||
2008-08-02 | (svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc) | rubidium | |
2008-07-26 | (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. | frosch | |
2008-04-17 | (svn r12746) -Codechange: Add map storage for station animation frame | peter1138 | |
2008-03-06 | (svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵ | frosch | |
to 128. | |||
2008-02-10 | (svn r12099) -Documentation: add new RailGroundType to landscape.html | smatz | |
2008-02-06 | (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer ↵ | frosch | |
needed. Removed. | |||
2008-02-02 | (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵ | peter1138 | |
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type. | |||
2008-01-31 | (svn r12029) -Feature: Allow trees on shore. | frosch | |
2008-01-31 | (svn r12027) -Documentation: Update 'landscape.html' and ↵ | frosch | |
'landscape_grid.html' to reflect reality and add some details. | |||
2008-01-25 | (svn r11984) -Fix: Also draw corner shores under rail tracks. | frosch | |
2008-01-20 | (svn r11934) -Codechange: add persistent random data for river and canal tiles. | peter1138 | |
2007-12-07 | (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵ | rubidium | |
returned to water, even when it should've been canals. | |||
2007-10-20 | (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by ↵ | rubidium | |
frosch. | |||
2007-09-23 | (svn r11151) -Codechange: add (partial) support for randomizing industry ↵ | rubidium | |
triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries. | |||
2007-07-16 | (svn r10601) -Codechange: store (and use) the type of stations instead of ↵ | rubidium | |
hardcoding station types by graphics IDs. | |||
2007-05-31 | (svn r10006) -Fix (FS#362): allow different signal types on one tile | glx | |
2007-05-31 | (svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵ | rubidium | |
a specific way on straight pieces of road. | |||
2007-05-24 | (svn r9913) -Update: the landscape documentation to reflect the changes to ↵ | rubidium | |
the road bits. | |||
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. | |||
2007-03-11 | (svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue ↵ | belugas | |
unmovable tile type | |||
2007-03-01 | (svn r8956) -Documentation : complete reference of m6 usage is now available. | belugas | |
A few little cleanups here and there. | |||
2007-03-01 | (svn r8951) -Cleanup: Another bunch of re-formating and re-ordering. | belugas | |
Among which, tiles area now read m1..m6, while the bits are always enumerated from 7 to 0 Hoping it will stay that way... | |||
2007-02-27 | (svn r8935) -Codechange: unification of track type between road and rail ↵ | rubidium | |
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType. | |||
2007-02-18 | (svn r8798) -Fix (8735): update documentation to reflect the used bits for ↵ | rubidium | |
drive through stations. | |||
2007-02-15 | (svn r8752) -Cleanup: Reformat, re-arrange, correct tag errors on ↵ | belugas | |
landscape.html. No addition nor correction on actual data | |||
2007-01-23 | (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner ↵ | belugas | |
informations, add attribute m6. More to come on that matter... | |||
2007-01-13 | (svn r8103) -Docchange: Include station tile types used by RichK's airports | peter1138 | |
2006-12-30 | (svn r7642) -Codechange: unify all the different locations where the ↵ | rubidium | |
animation state is stored into a single location. | |||
2006-12-27 | (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary ↵ | celestar | |
rail/road combinations (including signals) | |||
2006-09-12 | (svn r6443) -Fix (r6001): Please update the documentation if you mess with ↵ | Darkvater | |
the _m[] bits! | |||
2006-06-21 | (svn r5326) Remove the indicator bit for custom waypoint graphics, because ↵ | tron | |
it just contains redundant information Yup-yup-ed by: peter1138 | |||
2006-05-03 | (svn r4724) - Newstations: Add per-tile random data for station tiles. | peter1138 | |
2006-04-16 | (svn r4450) - NewStations, rename *CustomStationSprite() to ↵ | peter1138 | |
*CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics. | |||
2006-03-29 | (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵ | celestar | |
code and proofreading, thanks to peter1138 for another lot of code and ideas. | |||
2006-01-29 | (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵ | Darkvater | |
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals. | |||
2006-01-27 | (svn r3451) - Fix documentation; PBS bits were missing for bridge | Darkvater | |
2006-01-26 | (svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination | Darkvater | |
- Fix: wrong documentation of trees (Tron) | |||
2005-12-21 | (svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types ↵ | Darkvater | |
are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil) |