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2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2006-10-31(svn r7013) Add glyphs for the interpunct. This is mainly useful for the ↵tron
catalan translation
2006-10-24(svn r6922) -Feature: Add proper cloning sprites and cursors, different for ↵Darkvater
each vehicle. Big thanks to MB for the initial design and skidd13 for the iconified version(s). -Codechange: Change the autorenew sprites from recycle to upgrade (skidd13) -Codechange: Change the shared orders icon (MeusH) -Add missing table/files.h file to VS project file.
2006-09-30(svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked onebjarni
Also changed the sprites on some of the other buttons to make the buttons consistent Credits for this: Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40) Grfencoding: peter1138 Coding to apply the new sprites: peter1138 (modified by me) Ideas: Born Acorn MeusH ValHallA|SW XeryusTC Sorry if I forgot to mention somebody
2006-06-25(svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner ↵richk
replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵celestar
code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-18(svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several ↵Darkvater
missing glyphs for the big font.
2006-03-01(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring ↵peter1138
them. Currently the second colour is fixed to be the player's colour.
2005-10-28(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the ↵Darkvater
default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-09-10(svn r2937) Add sprites for {, |, } and ~tron
2005-08-21(svn r2884) Fix and improve the look of the new letters (Hadez)tron
2005-08-20(svn r2879) Major step twoards ISO-8859-15tron
Add several missing chars: - Š/š (S with hacek, all sizes) - Ž/ž (Z with hacek, all sizes) - Œ/œ (OE ligature, all sizes) - Ð/ð (eth, large font was missing) - Þ/þ (thorn, large font was missing) - º (male ordinal sign, all sizes) Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
2005-07-31(svn r2764) -Feature: Clone vehiclesbjarni
-This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
2005-07-12(svn r2548) -Fix: blinking 'lock' gfx in multiplayer games. Some pixels had ↵Darkvater
special values that triggered palette-change
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows ↵hackykid
multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. - Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings. - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-04-24(svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The ↵Darkvater
DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place.
2005-04-07(svn r2161) - Fix: When resizing a window, the button is also visibly depressedDarkvater
- CodeChange: Use images as arrows in the scenario-date scroller, looks better - Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving) - Fix: Fix sprite offsets of the arrow sprites in openttd.grf
2005-01-19(svn r1571) Feature: Visually enhanced autorail placingdominik
When using the autorail tool, the rail pieces which are going to be build are highlighted. If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
2005-01-04(svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. ↵darkvater
Anywhere where there are horizontal scrollers these are now left/right arrows
2005-01-03(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)truelight
-Fix: [Graphic] Added resize icon (tnx tokai)
2005-01-02(svn r1325) -Fixed eol-style properties on new files. Please before adding a ↵darkvater
new file to svn use: "svn propset svn:eol-style native <filename's>"!! -Fix: the level land icon no longer flashes (was palette colour)
2004-12-23(svn r1254) - Fix: [ 993500 ] High bridge rendering errordominik
- Changed button to open landscaping toolbar
2004-12-09(svn r999) New icons for the network interface, newgrf gui and the tiny eurodominik
2004-09-17(svn r283) New checkpoint graphics (drawn by Eobet and George)dominik
2004-09-12(svn r213) -Fix: opntitle.dat, road crossings were owned by town for some ↵darkvater
very weird reason.
2004-08-21(svn r99) Fix: [992726] No tunnel crash (Celestar)dominik
2004-08-13(svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yetdominik
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight