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2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2006-09-28(svn r6560) - Codechange: Minor fix; add missing #include guards and ↵peter1138
comments, and correct svn properties on bmp.[ch]
2006-08-20(svn r6001) -Feature: when removing a farm, his farmland is removed too ↵truelight
(over time) (based on peter1138's patch, FS#82) To make this to work, in older games farmland is removed on load, and replanted
2006-04-11(svn r4368) Revert clear_map.h changes in r4367.Error of manipulationbelugas
2006-04-11(svn r4367) CodeChange : Remove another direct map access in station_cmd.c. ↵belugas
Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium
2006-04-04(svn r4279) s/\<CL_/CLEAR_/tron
2006-03-30(svn r4166) Sprinkle several map accessors with assert()stron
2006-03-22(svn r4007) Add a function to make a farm field tiletron
2006-03-05(svn r3765) Fix some naming glitches in r3763 and add missing svn propertiestron
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron