Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-08-20 | (svn r6001) -Feature: when removing a farm, his farmland is removed too ↵ | truelight | |
(over time) (based on peter1138's patch, FS#82) To make this to work, in older games farmland is removed on load, and replanted | |||
2006-04-11 | (svn r4368) Revert clear_map.h changes in r4367.Error of manipulation | belugas | |
2006-04-11 | (svn r4367) CodeChange : Remove another direct map access in station_cmd.c. ↵ | belugas | |
Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium | |||
2006-04-04 | (svn r4279) s/\<CL_/CLEAR_/ | tron | |
2006-03-30 | (svn r4166) Sprinkle several map accessors with assert()s | tron | |
2006-03-22 | (svn r4007) Add a function to make a farm field tile | tron | |
2006-03-05 | (svn r3765) Fix some naming glitches in r3763 and add missing svn properties | tron | |
2006-03-05 | (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme | tron | |