Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-23 | (svn r4553) int and magic numbers -> Slope and DiagDirection | tron | |
2006-04-18 | (svn r4463) -Codechange. Include vehicle.h directly instead of implicitly ↵ | celestar | |
via station.h in a number of source files | |||
2006-03-31 | (svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and ↵ | celestar | |
moved them to station_map.h to keep consistency | |||
2006-03-26 | (svn r4128) - CodeChange: Add proper semantics for CargoID for such ↵ | Darkvater | |
variables instead of using the general byte-type. | |||
2006-03-26 | (svn r4120) Use the new station functions where appropriate | tron | |
2006-03-24 | (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵ | tron | |
station from a tile | |||
2006-03-11 | (svn r3816) Use existing accessors | tron | |
2006-03-08 | (svn r3783) Replace further ints and magic numbers by Direction, ↵ | tron | |
DiagDirection and friends | |||
2006-03-06 | (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection ↵ | tron | |
and friends | |||
2006-03-05 | (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme | tron | |
2006-02-23 | (svn r3660) Convert further road bits and type references to the functions/enums | tron | |
2006-02-21 | (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ↵ | tron | |
it was just a complicated way of writing GetTileSlope(tile, NULL) | |||
2005-12-13 | (svn r3294) - Fix: use INVALID_STRING_ID instead of -1. | Darkvater | |
- Fix: savegames only give back one message, show this by ignoring the first argument. Perhaps make the message more verbose in the future by adding STR_ equivalents next to the already existing debug messages. | |||
2005-12-10 | (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() | peter1138 | |
2005-11-22 | (svn r3226) -Fix: GPMI implementation had minor glitches | truelight | |
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems | |||
2005-11-21 | (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable ↵ | truelight | |
via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs! | |||
2005-11-14 | (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT | tron | |
2005-10-23 | (svn r3078) Some more stuff, which piled up: | tron | |
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants | |||
2005-09-02 | (svn r2907) -Codechange: splitted the AIs to their own directory. AINew ↵ | truelight | |
becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come. |