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path: root/ai/default/default.c
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2006-05-09(svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CR...rubidium
2006-05-09(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMA...rubidium
2006-04-23(svn r4553) int and magic numbers -> Slope and DiagDirectiontron
2006-04-21(svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium)celestar
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel coord...tron
2006-04-08(svn r4318) CodeChange : Remove last direct map access on ai/default/default.cbelugas
2006-03-29(svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes tw...celestar
2006-03-29(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of c...celestar
2006-03-26(svn r4132) - Missed 3 CargoID'sDarkvater
2006-03-26(svn r4128) - CodeChange: Add proper semantics for CargoID for such variables...Darkvater
2006-03-26(svn r4120) Use the new station functions where appropriatetron
2006-03-26(svn r4116) -Fix: The AI should send a plane into a hangar if it's not in a h...tron
2006-03-24(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ...tron
2006-03-19(svn r3981) More work for the rail accessing functions and enumstron
2006-03-16(svn r3907) Replace many bridge related direct map accesses with calls to shi...tron
2006-03-15(svn r3887) Add a function to get the other bridge end when you're at a bridg...tron
2006-03-14(svn r3857) Add and use GetBridgeRampDirection()tron
2006-03-12(svn r3831) Add and use GetRailDepotDirection()tron
2006-03-12(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(...tron
2006-03-11(svn r3816) Use existing accessorstron
2006-03-06(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection a...tron
2006-03-05(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-schemetron
2006-02-27(svn r3677) Remove the FindLandscapeHeightByTile()s from the default AI.tron
2006-02-23(svn r3660) Convert further road bits and type references to the functions/enumstron
2006-02-18(svn r3614) turn 2 do-while-loop with 2 induction variables each into canocic...tron
2006-02-18(svn r3613) Some more const, indentation, whitespace and similar stufftron
2006-02-13(svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and rem...peter1138
2006-02-06(svn r3564) Several smaller changes:tron
2006-02-01(svn r3511) More whitespace ([FS#46] by Rubidium)tron
2006-01-05(svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SER...tron
2005-12-14(svn r3298) Remove unused and write-only variablestron
2005-12-10(svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()peter1138
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
2005-11-15(svn r3190) Turn some loops into canonical for loop formtron
2005-11-15(svn r3185) consttron
2005-11-14(svn r3181) -Bracingtron
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-11-13(svn r3172) static, consttron
2005-10-24(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINEtron
2005-10-20(svn r3073) int/byte -> EngineID/PlayerID/VehicleIDtron
2005-10-18(svn r3058) The default AI may not build dual headed trains under certain cir...tron
2005-10-16(svn r3052) Fix last commit *grml*tron
2005-10-16(svn r3051) Remove the unused function RemoteSubsidyAdd()tron
2005-09-23(svn r2973) Move a function declaration somewhere where it belongstron
2005-09-14(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ...Darkvater
2005-09-13(svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds...Darkvater
2005-09-02(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becom...truelight