Age | Commit message (Expand) | Author |
2005-12-08 | (svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without n... | bjarni |
2005-12-07 | (svn r3269) -Fix: return CMD_ERROR instead of -1 if AI_DoCommandChecked fails | truelight |
2005-12-05 | (svn r3260) -Add: add events for AIs to check if a command execution failed o... | truelight |
2005-12-01 | (svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code) | truelight |
2005-11-30 | (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded | truelight |
2005-11-29 | (svn r3246) -Fix: small glitch in ai_network_client code (network_client.c) | truelight |
2005-11-29 | (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules | truelight |
2005-11-28 | (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and... | truelight |
2005-11-26 | (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by | truelight |
2005-11-23 | (svn r3232) -Add: implemented the event-system for AIs | truelight |
2005-11-22 | (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (do... | truelight |
2005-11-22 | (svn r3226) -Fix: GPMI implementation had minor glitches | truelight |
2005-11-21 | (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable vi... | truelight |
2005-11-14 | (svn r3181) -Bracing | tron |
2005-10-24 | (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE | tron |
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com... | tron |
2005-09-23 | (svn r2973) Move a function declaration somewhere where it belongs | tron |
2005-09-23 | (svn r2972) Fix the speed of the AI | tron |
2005-09-13 | (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of s... | truelight |
2005-09-07 | (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c) | truelight |