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2006-06-27(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectaculartron
2006-06-10(svn r5210) Many small changes which piled up: const, unsigned, variable ↵tron
scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-04(svn r5096) Avoid unnecessary copying of _cmd_texttron
2006-06-04(svn r5092) -Fix: There was a gross race condition in the AI code which made ↵tron
it pretty random if the AI could give a new vehicle its orders
2006-05-21(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID playertron
2006-05-21(svn r4942) if (x != NULL) free(x); -> free(x);tron
2006-04-29(svn r4623) - Codechange: s/byte/PlayerID/Darkvater
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-01-05(svn r3365) Staticise 36 functionstron
2005-12-18(svn r3313) Remove GPMI related changes from trunktron
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
2005-12-14(svn r3306) -Fix: forgot sometimes to switch to the right current_player for AIstruelight
2005-12-14(svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_truelight
2005-12-14(svn r3304) -Add: allow AI-events to see the UID of the commandtruelight
-Fix: improved the logic of the UID code for AIs
2005-12-14(svn r3297) Staticisetron
2005-12-10(svn r3285) -Codechange: Tron was confused by a name, so let's make him happy, truelight
prefixed it with 'tmp', so now we know it is a temp char* :)
2005-12-10(svn r3284) -Fix: DoCommand always cleans up _cmd_text (tnx to Tron)truelight
2005-12-10(svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the waytruelight
-Fix: _cmd_text is cleared after a command, so we need to store it temporaray in order to first test the command, before executing
2005-12-09(svn r3279) -Fix: do not try to execute something that is not set to executetruelight
-Fix: do not increase an uid number if it isn't returned
2005-12-09(svn r3278) -Fix: lets update the tail-pointer if we add a new item, else ↵truelight
the linkedlist never grows ;)
2005-12-09(svn r3277) -Fix: lets use the right DoCommand for testing a build (tnx to ↵truelight
Igor2Code)
2005-12-08(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without ↵bjarni
network support
2005-12-07(svn r3269) -Fix: return CMD_ERROR instead of -1 if AI_DoCommandChecked failstruelight
2005-12-05(svn r3260) -Add: add events for AIs to check if a command execution failed ↵truelight
or succeeded
2005-12-01(svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code)truelight
2005-11-30(svn r3250) -Fix: AIs weren't uninitialized when a new game was loadedtruelight
2005-11-29(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)truelight
-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modulestruelight
2005-11-28(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, ↵truelight
and you can now control the AI that is going to boot
2005-11-26(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by truelight
Darkvater, so we can, in the future, save patch options in savegames without any problems.
2005-11-23(svn r3232) -Add: implemented the event-system for AIstruelight
-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-22(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded ↵truelight
(doesn't change a thing if you didn't enable GPMI)
2005-11-22(svn r3226) -Fix: GPMI implementation had minor glitchestruelight
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems
2005-11-21(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable ↵truelight
via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
2005-11-14(svn r3181) -Bracingtron
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
2005-10-24(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINEtron
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-09-23(svn r2973) Move a function declaration somewhere where it belongstron
2005-09-23(svn r2972) Fix the speed of the AItron
2005-09-13(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of ↵truelight
special abilities you really don't want to know about (free bridges, etc..) I removed this flag some revisions ago, but the Aircraft part depends on it, so I re-enabled it again..
2005-09-07(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)truelight
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat) -Add: base-code for many improvements to come in the AI-system -Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)