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authortruelight <truelight@openttd.org>2005-12-10 18:43:49 +0000
committertruelight <truelight@openttd.org>2005-12-10 18:43:49 +0000
commitba7cc8e190ade4cdd41e367f95bcac62a8d8e0e6 (patch)
tree62cd32e62eefe703896f9bff1ea8d2c16313251a /ai/ai.c
parent809b03c81a841fcc428943c65760c74f3d26df57 (diff)
downloadopenttd-ba7cc8e190ade4cdd41e367f95bcac62a8d8e0e6.tar.xz
(svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
-Fix: _cmd_text is cleared after a command, so we need to store it temporaray in order to first test the command, before executing
Diffstat (limited to 'ai/ai.c')
-rw-r--r--ai/ai.c35
1 files changed, 29 insertions, 6 deletions
diff --git a/ai/ai.c b/ai/ai.c
index 6d78f006e..8d8962eb7 100644
--- a/ai/ai.c
+++ b/ai/ai.c
@@ -45,11 +45,14 @@ void AI_DequeueCommands(byte player)
_current_player = player;
/* Copy the DP back in place */
- memcpy(_decode_parameters, com->dp, sizeof(com->dp));
+ _cmd_text = com->text;
DoCommandP(com->tile, com->p1, com->p2, NULL, com->procc);
+ _cmd_text = NULL;
/* Free item */
entry_com = com->next;
+ if (com->text != NULL)
+ free(com->text);
free(com);
}
}
@@ -81,9 +84,13 @@ void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint pro
com->p2 = p2;
com->procc = procc;
com->next = NULL;
+ com->text = NULL;
- /* Copy the decode_parameters */
- memcpy(com->dp, _decode_parameters, sizeof(com->dp));
+ /* Copy the cmd_text, if needed */
+ if (_cmd_text != NULL) {
+ com->text = strdup(_cmd_text);
+ _cmd_text = NULL;
+ }
}
/**
@@ -93,16 +100,28 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
{
PlayerID old_lp;
int32 res = 0;
+ char *cmdtext = NULL;
/* If you enable DC_EXEC with DC_QUERY_COST you are a really strange
* person.. should we check for those funny jokes?
*/
+ /* The test already free _cmd_text in most cases, so let's backup the string, else we have a problem ;) */
+ if (_cmd_text != NULL)
+ cmdtext = strdup(_cmd_text);
+
/* First, do a test-run to see if we can do this */
res = DoCommandByTile(tile, p1, p2, flags & ~DC_EXEC, procc);
/* The command failed, or you didn't want to execute, or you are quering, return */
- if ((CmdFailed(res)) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST))
+ if ((CmdFailed(res)) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) {
+ if (cmdtext != NULL)
+ free(cmdtext);
return res;
+ }
+
+ /* Recover _cmd_text */
+ if (cmdtext != NULL)
+ _cmd_text = cmdtext;
/* If we did a DC_EXEC, and the command did not return an error, execute it
over the network */
@@ -128,6 +147,10 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
/* Set _local_player back */
_local_player = old_lp;
+ /* Free the temp _cmd_text var */
+ if (cmdtext != NULL)
+ free(cmdtext);
+
return res;
}
@@ -152,7 +175,7 @@ int32 AI_DoCommandChecked(uint tile, uint32 p1, uint32 p2, uint32 flags, uint pr
new->p2 = p2;
new->procc = procc;
new->next = NULL;
- new->dp[0] = unique_id;
+ new->uid = unique_id;
/* Add it to the back of the list */
if (command_uid_tail[_current_player] == NULL)
@@ -199,7 +222,7 @@ void AI_CommandResult(uint32 cmd, uint32 p1, uint32 p2, TileIndex tile, bool suc
if (command_uid[_current_player] == NULL)
command_uid_tail[_current_player] = NULL;
- ai_event(_current_player, succeeded ? ottd_Event_CommandSucceeded : ottd_Event_CommandFailed, tile, command->dp[0]);
+ ai_event(_current_player, succeeded ? ottd_Event_CommandSucceeded : ottd_Event_CommandFailed, tile, command->uid);
free(command);
}