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2019-03-19Remove: DOS supportPatric Stout
In 10 years there was no active development on DOS. Although it turned out to still work, the FPS was very bad. There is little interest in the current community to look into this. Further more, we like to switch to c++11 functions for threads, which are not implemented by DJGPP, the only current compiler for DOS. Additionally, DOS is the only platform which does not support networking. It is the reason we have tons of #ifdefs to support disabling networking. By removing DOS support, we can both use c++11 functions for threads, and remove all the code related to disabling network. Sadly, this means we have to see DOS go. Of course, if you feel up for the task, simply revert this commit, and implement stub c++11 functions for threads and stub functions for networking. We are more than happy to accept such Pull Request.
2019-03-11Codechange: liblzma is called liblzma, how ever strange that might bePatric Stout
It is the only library we use that calls itself with 'lib' in the name. This might be confusing, but with the arrival of cmake a lot of these things are automated. And detection will find 'liblzma', not 'lzma', like with 'lzo', 'zlib', ..
2019-03-05Fix: mention Haiku in the README, including how to buildPatric Stout
2019-03-05Remove: BeOS support (deprecated by Haiku)Patric Stout
In 10 years there is no commit to change how BeOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), BeOS is no longer support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05Remove: MorphOS / AmigaOS supportPatric Stout
In 10 years there is no commit to change how MorphOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), MorphOS is no longer support. There is an SDL2 port for MorphOS, but it is not maintained by upstream SDL2, and nobody can currently test it out. If anyone wants to re-add MorphOS, please do (revert this patch, fix the problems, and create a Pull Request). If you need any help doing so, let us know! It is not that we don't like MorphOS, it is that we don't have anyone fixing the problems :(
2019-03-02Doc: table alignment when viewing README.md as a monospace textfileJohannes E. Krause
2019-02-23Add: Show performance of AI and GS in framerate windowNiels Martin Hansen
2019-01-26Add: Visual Studio 2019 project filesNiels Martin Hansen
2019-01-11Doc: replace 4 references to SVN with Git #6698 (#7036)Andy
2018-12-26Update: Readme_Windows_MSVC documentation now reflects the current reality againPatric Stout
It was not updated for a while, and kinda out-of-date. This should bring it back to reality.
2018-12-26Update: replace openttd-useful with vcpkg in READMEglx
2018-11-17Update: Developer creditsNiels Martin Hansen
2018-07-19Feature: Framerate display window (#6822)Niels Martin Hansen
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-06-23Update: Changed some things in Readme fileGreg-21
Changed HTTP links to HTTPS, fixed some links to articles on OpenTTD Wiki, added Windows 10 and 8.1 to info section about path structure in these OSes, removed some unnecessary whitespaces (and added several others), and some other less important changes.
2018-06-07Doc: note in README licensing section that CONTRIBUTING.md is adapted from ↵Andy
Bootstrap (#6818)
2018-06-05Update: Document DOS music loadingNiels Martin Hansen
2018-05-02Doc: fix formatting and typo in README.mdq--
2018-04-15Doc #6698: rewrite of the readme in Markdown syntaxHeiko August
2018-04-15Doc #6698: rename the readme.txt to REAMDE.mdHeiko August