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authorglx <glx@openttd.org>2018-12-26 00:42:59 +0100
committerPatric Stout <truebrain@openttd.org>2018-12-26 17:29:11 +0100
commit28ff1be85b14c8d0520d6d6a1c697db76d41f39e (patch)
tree755db513099aceff11e85f13b22ac8197d480cf4 /README.md
parent3be6ab555caf54222c7a43a188558ed6ec51e11a (diff)
downloadopenttd-28ff1be85b14c8d0520d6d6a1c697db76d41f39e.tar.xz
Update: replace openttd-useful with vcpkg in README
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### Windows:
-You need Microsoft Visual Studio .NET. Open the project file
+You need Microsoft Visual Studio 2015 Update 3 or more recent. Open the project file
and it should build automatically. In case you want to build with SDL support
you need to add WITH_SDL to the project settings.
-PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
-to work you need their development files. For best results, download the
-openttd-useful.zip file from https://www.openttd.org/download-openttd-useful.
-Put the header files into your compiler's include/ directory and the
-library (.lib) files into the lib/ directory.
+PNG (WITH_PNG), ZLIB (WITH_ZLIB), LZO (WITH_LZO), Freetype (WITH_FREETYPE) and
+LZMA (WITH_LZMA) support is enabled by default. For these to work you need their
+development files. To get them just use vcpkg from https://github.com/Microsoft/vcpkg
+using x86-windows-static and x64-windows-static triplets.
For more help with VS see docs/Readme_Windows_MSVC.txt.
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.