Age | Commit message (Collapse) | Author |
|
|
|
rendered obsolite by r3022
|
|
compiling (introduced in r3022)
|
|
|
|
this eliminates the long pauses between songs and the "leaving process hehind" bug (moebius_)
|
|
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
|
|
becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
|
|
different casing is not really possible, so here comes another commit
|
|
|
|
|
|
- Don't track dependencies on system headers
- Add an include path
- Silence a warning regarding a bad signal prototype
- Remove executable flag from pictures
- Add proper OTTD icon
|
|
managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
|
|
make the info target more informative
|
|
it's the only ObjectiveC consumer
|
|
separate step.
This should fix the dependency related problems and reduce the number of recompiled files when table/strings.h changes
|
|
|
|
|
|
|
|
|
|
|
|
scattering it in several unrelated files
|
|
than one thread
|
|
|
|
Renamed railtypes.c into railtypes.h, all other tables are in .h files. (It should be in the tables dir but I couldn't figure out how to get it there without deleting it first).
Added const and extern.
|
|
rail type specific information. Begun populating it with a bunch of sprites, more to come later. This should result in cleaner, more compact code which allows easy introduction of new railtypes.
|
|
- Merge the .c and .cpp part into one file
- Properly deinitialize at the end
- Remove "experimental" status
- Miscellaneous smaller changes
-Fix: Volume control works now
|
|
some #ifdefs and #includes for the Windows build
|
|
error() needs to print (Tobin made this, while I fixed some issued in it)
- As a bonus, we now have an objective C file (os/macosx/macos.m) to use the functions Apple made to interact with OS stuff
|
|
|
|
|
|
directories, oh my...
|
|
files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
|
|
defective .lng
|
|
make room
for a global AI-handler
|
|
mersenne to makefile (Luca)
|
|
support to OpenTTD in preperation of AIScripts (long term). It is OFF
by default. Add GPMI:=1 to Makefile.config to enable.
|
|
multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
|
|
committing, restore the sort order in the Makefile
|
|
else in Makefile.config
useful if you for some reason got a libpng-config, which is called something else
|
|
more ellegant way to fix this...
|
|
|
|
* Add: rail.[ch] for rail-related enums and wrapper functions.
* Codechange: Removed dozens of magic numbers with below enums.
* Codechange: Rewrote CheckTrackCombination().
* Add: TILE_SIZE, TILE_PIXELS and TILE_HEIGHT constants.
* Add: enums RailTileType, RailTileSubtype, SignalType to mask against the map arrays.
* Add: enums Track, TrackBits, Trackdir, TrackdirBits for railway track data. (Note that the old RAIL_BIT constants are replaced by TRACK_BIT ones).
* Add: enums Direction and DiagDirection
* Codechange: Moved a bunch of track(dir) related lookup arrays from npf.[ch] to rail.[ch].
* Codechange: move RailType enum from tile.h to rail.h.
* Add: Wrapper functions for masking signal status in the map arrays: SignalAlongTrackdir, SignalAgainstTrackdir and SignalOnTrack.
* Add: Wrapper functions to access rail tiles, using above enums
* Add: Wrapper functions to modify tracks, trackdirs, directions, etc.
* Add: Wrapper functions for all lookup arrays in rail.[ch] (Arrays are still used in parts of the code)
* Codechange: Renamed some variables and arguments to better represent what they contain (railbit -> track, bits -> trackdirbits, etc.).
* Codechange: Don't use FindLandscapeHeight() in CmdRemoveSingleRail(), since it returns way too much info. Use GetTileSlope() instead.
* Codechange: [NPF] Removed some unused globals and code from npf.c.
|
|
|
|
the (non-existing) personal dir when USE_HOMEDIR is specified.
This fix solves the issue for now by installing scenarios in the system-wide data dir.
- Add: 32x32 xpm format icon, used for debian packaging.
- Some minor updates to the os/debian directory.
|
|
video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile.
|
|
always compile in makefile as it is always protected by WITH_SDL and add a stub for ToggleFullScreen()
|
|
|
|
again
|
|
|
|
|