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author | tron <tron@openttd.org> | 2005-08-14 18:10:18 +0000 |
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committer | tron <tron@openttd.org> | 2005-08-14 18:10:18 +0000 |
commit | a7d6b41c6aad0b6543e469bece10e1c7e531cb84 (patch) | |
tree | 4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /Makefile | |
parent | 45b79d7347daee02557278de3d6b7cf25efa69a5 (diff) | |
download | openttd-a7d6b41c6aad0b6543e469bece10e1c7e531cb84.tar.xz |
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -602,6 +602,7 @@ C_SOURCES += engine.c C_SOURCES += engine_gui.c C_SOURCES += fileio.c C_SOURCES += gfx.c +C_SOURCES += gfxinit.c C_SOURCES += graph_gui.c C_SOURCES += newgrf.c C_SOURCES += industry_cmd.c |