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authortron <tron@openttd.org>2005-08-14 18:10:18 +0000
committertron <tron@openttd.org>2005-08-14 18:10:18 +0000
commita7d6b41c6aad0b6543e469bece10e1c7e531cb84 (patch)
tree4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /Makefile
parent45b79d7347daee02557278de3d6b7cf25efa69a5 (diff)
downloadopenttd-a7d6b41c6aad0b6543e469bece10e1c7e531cb84.tar.xz
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/Makefile b/Makefile
index f87fd497d..731330fd8 100644
--- a/Makefile
+++ b/Makefile
@@ -602,6 +602,7 @@ C_SOURCES += engine.c
C_SOURCES += engine_gui.c
C_SOURCES += fileio.c
C_SOURCES += gfx.c
+C_SOURCES += gfxinit.c
C_SOURCES += graph_gui.c
C_SOURCES += newgrf.c
C_SOURCES += industry_cmd.c