Age | Commit message (Collapse) | Author |
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(introduced in rev 3230)
it caused way more problems than it solved
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dynamic libs and can move libs into the bundle
This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues
Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
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before starting to overwrite old ones
max_autosave_num in the config files sets the number of autosaves to keep (default 16)
MAX_NUM_AUTOSAVES in Makefile.config sets the default value. 16 is used if no value is given
this behaviour can still be overwritten by keep_all_autosave (openttd.config setting)
Note: this is a requested behaviour for PDA ports, since they got limited storage space
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Rewrite handling of station classes.
Allow for more than 8 station tile layouts.
Start of code to unload custom stations.
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wrong.
This removes all the 64bit stuff from the Makefile. Everything should
work just fine. Also removed the warning on amd64, 64bit OpenTTD is
stable. Tnx to dst for commenting and testing on this subject.
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quicktime [ 1334917 ]
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rendered obsolite by r3022
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compiling (introduced in r3022)
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this eliminates the long pauses between songs and the "leaving process hehind" bug (moebius_)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
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becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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different casing is not really possible, so here comes another commit
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- Don't track dependencies on system headers
- Add an include path
- Silence a warning regarding a bad signal prototype
- Remove executable flag from pictures
- Add proper OTTD icon
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managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
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make the info target more informative
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it's the only ObjectiveC consumer
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separate step.
This should fix the dependency related problems and reduce the number of recompiled files when table/strings.h changes
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scattering it in several unrelated files
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than one thread
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Renamed railtypes.c into railtypes.h, all other tables are in .h files. (It should be in the tables dir but I couldn't figure out how to get it there without deleting it first).
Added const and extern.
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rail type specific information. Begun populating it with a bunch of sprites, more to come later. This should result in cleaner, more compact code which allows easy introduction of new railtypes.
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- Merge the .c and .cpp part into one file
- Properly deinitialize at the end
- Remove "experimental" status
- Miscellaneous smaller changes
-Fix: Volume control works now
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some #ifdefs and #includes for the Windows build
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error() needs to print (Tobin made this, while I fixed some issued in it)
- As a bonus, we now have an objective C file (os/macosx/macos.m) to use the functions Apple made to interact with OS stuff
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directories, oh my...
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files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
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defective .lng
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make room
for a global AI-handler
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mersenne to makefile (Luca)
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support to OpenTTD in preperation of AIScripts (long term). It is OFF
by default. Add GPMI:=1 to Makefile.config to enable.
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multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
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committing, restore the sort order in the Makefile
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else in Makefile.config
useful if you for some reason got a libpng-config, which is called something else
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more ellegant way to fix this...
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* Add: rail.[ch] for rail-related enums and wrapper functions.
* Codechange: Removed dozens of magic numbers with below enums.
* Codechange: Rewrote CheckTrackCombination().
* Add: TILE_SIZE, TILE_PIXELS and TILE_HEIGHT constants.
* Add: enums RailTileType, RailTileSubtype, SignalType to mask against the map arrays.
* Add: enums Track, TrackBits, Trackdir, TrackdirBits for railway track data. (Note that the old RAIL_BIT constants are replaced by TRACK_BIT ones).
* Add: enums Direction and DiagDirection
* Codechange: Moved a bunch of track(dir) related lookup arrays from npf.[ch] to rail.[ch].
* Codechange: move RailType enum from tile.h to rail.h.
* Add: Wrapper functions for masking signal status in the map arrays: SignalAlongTrackdir, SignalAgainstTrackdir and SignalOnTrack.
* Add: Wrapper functions to access rail tiles, using above enums
* Add: Wrapper functions to modify tracks, trackdirs, directions, etc.
* Add: Wrapper functions for all lookup arrays in rail.[ch] (Arrays are still used in parts of the code)
* Codechange: Renamed some variables and arguments to better represent what they contain (railbit -> track, bits -> trackdirbits, etc.).
* Codechange: Don't use FindLandscapeHeight() in CmdRemoveSingleRail(), since it returns way too much info. Use GetTileSlope() instead.
* Codechange: [NPF] Removed some unused globals and code from npf.c.
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