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2019-01-14Codechange: Use const instead of magic number for ship order distance. Allow ↵Peter Nelson
slightly further distance when following orders.
2019-01-14Change: Allow only one ship to leave depot at a time.Peter Nelson
2019-01-14Change: Don't pathfind with no destination or if destination is known to be ↵Peter Nelson
too far.
2019-01-14Change: Don't leave ship depot with no orders.Peter Nelson
2019-01-14Update: Translations from eintstranslators
french: 4 changes by glx finnish: 2 changes by ln
2019-01-14Fix: BSD find used by OSX requires explicit pathglx
2019-01-14Add: squirrel_export.vbs for users unable to run bash/gawk scriptsglx
2019-01-14Cleanup: remove svn references in squirrel_export.shglx
2019-01-14Fix: remove manual single file generation in squirrel_export.sh as it's brokenglx
2019-01-14Fix: keep line endings when running squirrel_export.sh on windowsglx
2019-01-13Fix #5978: Ensure group GUI stats and lists are invalidated properly (3298, ↵Joan Josep
Juanjo) (#7046)
2019-01-13Update: Translations from eintstranslators
croatian: 8 changes by VoyagerOne
2019-01-13Fix #7050: Missing guard around network chat message function for compiling ↵PeterN
with networking disabled. (#7058)
2019-01-13Add: [AzurePipeline] introducing a release pipelinePatric Stout
This release pipeline creates all the official release binaries, and publishes them as artifacts. Currently it can only produce nightlies and custom builds; stable/testing release binaries are untested. This commit also splits up the pipeline in small bits, to both improve readability, and to share code with the CI pipeline where possible.
2019-01-13Fix 192770e6da: not all REV instances were renamed to VERSIONPatric Stout
2019-01-13Fix #6408: Improve wording of the dragging signal distance tooltips (juanjo) ↵Alberth289346
(#7055)
2019-01-13Fix: make -k switch useful when testing regression (#7053)glx22
2019-01-13Fix: Grammar in a bunch of comments (#7054)nikolas
2019-01-12Fix #6780: Some windows didn't get updated from OnTick() (#7048)PeterN
2019-01-12Codechange: Define INVALID_TOWN as a TownID (#7044)Joan Josep
2019-01-12Codechange #5859: Simplify CheckTrainStayInDepot() (#7045)Joan Josep
2019-01-12Add: Mexican Peso currencyNikolas Nyby
OpenTTD doesn't have any pesos, so I've added Mexican pesos, at its current exchange rate: 1GBP = 24.39MXN, rounded to 24.
2019-01-12Fix: Remove duplicate town name "Huacho" (#7038)nikolas
Huacho appears twice in the Spanish town names list. This change removes the second one, and replaces it with a new one: Medellin.
2019-01-11Add: when placing non-rectangular airport, consider airport tile table tiles ↵Johannes E. Krause
only (patch by adf88, #6613)
2019-01-11Fix: Spelling fixes on some Latin American town namesNikolas Nyby
2019-01-11Update: Translations from eintstranslators
spanish: 3 changes by SilverSurferZzZ spanish (mexican): 3 changes by Absay
2019-01-11Codechange: Fix typo in variable name: pices -> pieces (#7033)nikolas
2019-01-11Doc: replace 4 references to SVN with Git #6698 (#7036)Andy
2019-01-11Fix: Always draw dirty blocks, else fast-forward is super fast.Peter Nelson
2019-01-11Change: Use GUITimer class instead of bare int/uints.Peter Nelson
2019-01-11Change: Animate text effects by real time instead of game ticks.Peter Nelson
2019-01-11Change: Switch various window timers to real time instead of game ticks.Peter Nelson
2019-01-11Change: OnGameTick() is only called when not paused.Peter Nelson
2019-01-11Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ↵Peter Nelson
timers to work with milliseconds instead of ticks.
2019-01-10Doc: Fix a few typos in docs/multiplayer.txtnikolas
2019-01-10Update: Translations from eintstranslators
italian: 1 change by lorenzodv french: 29 changes by glx
2019-01-10Add #4115: default company colour setting (#6998)Gabda87
Works only in single player.
2019-01-09Change: Desert tiles are now half-desert if a neighboured tile is non-desert ↵Andy
or sea/coast. (patch by frosch123) #4754 (#7015)
2019-01-09Fix: Don't increase motion counter while train is waiting at non-path ↵Andy
signals (Author: frosch123) #5877 (#7018)
2019-01-07Update: Translations from eintstranslators
hebrew: 22 changes by dnd_man spanish (mexican): 1 change by Absay
2019-01-06Doc: Fix spelling in comments.J0an Josep
2019-01-06Fix: [NPF] Don't look two-way for road vehicles when looking for a depot. ↵J0an Josep
Road vehicles shouldn't reverse all of a sudden.
2019-01-06Codechange: [YAPF] Stop looking for an automatic servicing road depot when ↵Juanjo!
the cost of a path exceeds max. penalty.
2019-01-06Codechange: [NPF] Stop looking for an automatic servicing (rail/road) depot ↵Juanjo!
when the cost of a path exceeds max. penalty.
2019-01-06Fix #7001: Pathfinders should see standard road stations as tiles where to ↵J0an Josep
reverse.
2019-01-06Fix 13056ae: PR #7017 added new enum value in bad position, move itNiels Martin Hansen
2019-01-05Add: Conditional order for max. reliability (patch by Cirdan, #6360) (#7017)Eddi-z
2019-01-05Add: [AzurePipelines] run regression with MSVCglx
2019-01-05Add: [Win32] regression project filesglx
2019-01-05Add: [Win32] regression test scriptglx