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author | Johannes E. Krause <j.k@eclipso.de> | 2019-01-07 21:28:21 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2019-01-11 20:38:52 +0000 |
commit | 06cd561cea26c41553b7a6b327a7ac1fbdea23d2 (patch) | |
tree | 3c497ad8a1ecb2f83fd5e2577b13067ddf0d6580 | |
parent | 65746a02757fc56bf72ec58121bc2bae26798585 (diff) | |
download | openttd-06cd561cea26c41553b7a6b327a7ac1fbdea23d2.tar.xz |
Add: when placing non-rectangular airport, consider airport tile table tiles only (patch by adf88, #6613)
-rw-r--r-- | src/station_cmd.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 16f135df2..b4c752360 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -771,22 +771,22 @@ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z } /** - * Tries to clear the given area. - * @param tile_area Area to check. + * Checks if an airport can be built at the given location and clear the area. + * @param tile_iter Airport tile iterator. * @param flags Operation to perform. * @return The cost in case of success, or an error code if it failed. */ -CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags) +static CommandCost CheckFlatLandAirport(AirportTileTableIterator tile_iter, DoCommandFlag flags) { CommandCost cost(EXPENSES_CONSTRUCTION); int allowed_z = -1; - TILE_AREA_LOOP(tile_cur, tile_area) { - CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true); + for (; tile_iter != INVALID_TILE; ++tile_iter) { + CommandCost ret = CheckBuildableTile(tile_iter, 0, allowed_z, true); if (ret.Failed()) return ret; cost.AddCost(ret); - ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + ret = DoCommand(tile_iter, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); } @@ -2218,11 +2218,11 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT); } - CommandCost cost = CheckFlatLand(airport_area, flags); + AirportTileTableIterator iter(as->table[layout], tile); + CommandCost cost = CheckFlatLandAirport(iter, flags); if (cost.Failed()) return cost; /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */ - AirportTileTableIterator iter(as->table[layout], tile); Town *nearest = AirportGetNearestTown(as, iter); uint newnoise_level = GetAirportNoiseLevelForTown(as, iter, nearest->xy); |