Age | Commit message (Collapse) | Author |
|
RailTypeInfo when we already have it...
|
|
|
|
|
|
|
|
concerning rail ground types
|
|
one-way => two-way signal cycling
|
|
is an entry or and exit signal to a presignal block (as combos act as both)
|
|
|
|
rename DrawSignalHelper to DrawSingleSignal
|
|
mysteriously it will break in the morning, fix r4373
|
|
- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges
|
|
|
|
Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium
|
|
|
|
hungarian changes done by miham
|
|
|
|
|
|
the savegame instead of the whole buffer.
|
|
gamma-function along the lines of the Write/Read functions
|
|
should be the first include). Thanks to KUDr for solution and testing
|
|
|
|
function where it is used and use a better array arrangement for it
|
|
|
|
extraneous brackets.
|
|
custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset.
|
|
that uses it and convert the bit-hacking into a struct
|
|
store custom station data. This saves us approximately 40KB per GRF file, if there are no stations defined.
|
|
instead of a table lookup
|
|
use IndustryGfx type instead of uint
|
|
|
|
|
|
step toward bringing accessors [G|S]etIndustrype
|
|
Counter construction. Removed last direct map access from Disaster_cmd.c as well. Based on work from Rubidium in tfc_newmap
|
|
arrays to _industry_sections
|
|
coordinates where it suffices.
|
|
Fixes FS#106
|
|
coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
|
|
cleared, because vehicles got deleted directly by DeleteVehicle
|
|
|
|
|
|
check the tile type, it assumes the tile type IS MP_STREET
|
|
GetRailTileType. Thanks to glx for noticing
|
|
|
|
conditions for this piece of code are investigated. The IsRoad() function is causing me headaches...
|
|
|
|
make a bit more clear what's going on
|
|
|
|
the slot pointer of the vehicle instead of recalculating the road stop using the destination tile of the vehicle. Apart from being more simple this could prevent a inconsistency of slot information in the edge case when the destination tile isn't the tile of the assigned slot.
|
|
|
|
twoards a road stop if that road stop gets removed
This issue was fixed in r2210 and reintroduced in r4259 when the multistop handling was overhauled.
|