Age | Commit message (Collapse) | Author |
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Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
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some variable initialization errors and a console.h warning (sign_de)
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-Fix: savegames are sorted with newest date first by default
-Codechange: refine sorter functions
-Fix: fixed linux warnings (tokai)
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(blathijs)
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different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
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-Add: Also display text for endian.h and endian_check
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supress all warnings/errors if wanted(default off) (sign_de)
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-Fix: some minor fixes around GetTileTrackStatus (blathijs)
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vehicle to depot after it has lost X% of its reliability (mivlad)
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Or it could be Win2000/XP only
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open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
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-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
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company value). Water floods HQ.
-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
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disabled
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-Fix [AI]: Minor problems
-Add [AI]: Profit check (if not making enough money, vehicles are sold)
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with IP. (sign_de)
-Fix [1013884] network.c diffs (MorphOS/ AmigaOS) (tokaiz)
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references and has a new commandline buffer (sign_de)
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(vondel)
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Changed "Max income" string and "station spread patch" string
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parent_list)
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new features to the ingame console and inserts a new keymanagement for windows pcs... (sign_de)
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-Fix: [981934] Memoryleak in parent_list
-Add: General protection around Sprites
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Windows yet)
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regardless of keyboard layout
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implementation (Tron)
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Press tab to open the console, more info in docs/console.txt
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savegame version
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