Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-01 | (svn r7314) -Cleanup: const, whitespace, coding style and variable usage. | Darkvater | |
2006-12-01 | (svn r7313) -Codechange: Calling invalidate data on a window will surely ↵ | Darkvater | |
warrant a redraw, so call that after the WE_INVALIDATE_DATA event and remove (some of) the superflouous calls. | |||
2006-11-30 | (svn r7312) -Fix: When loading a game from a dedicated server the local ↵ | Darkvater | |
player global variable was wrongly set to 0. In theory this allowed a dedicated server to also play. I see no history for this bug, but it has been there since the introduction of the dedicated server probably. Thanks peter1138 for bringing it to my attention and thanks myself for rewriting the code so this bug could surface ;p | |||
2006-11-30 | (svn r7310) -Codechange: Change scrolling dropdown box to use 1 scroll unit ↵ | peter1138 | |
= 1 line of text, instead of 1 row of pixels. This fixes behaviour of scrolling with the scrollbar buttons and the mouse wheel. | |||
2006-11-30 | (svn r7309) -Codechange: sort train engines/wagons by number first and then ↵ | KUDr | |
by custom rule | |||
2006-11-30 | (svn r7308) -Codechange: call GenerateBuildList() only when needed instead ↵ | KUDr | |
of on each redraw (peter1138) | |||
2006-11-30 | (svn r7306) -Codechange: constness (Darkvater) | KUDr | |
2006-11-30 | (svn r7305) -Codestyle: Indentation fixes | peter1138 | |
2006-11-30 | (svn r7304) -Codechange: Reinstate caching of sorted purchase list. Dropping ↵ | peter1138 | |
from 9m to 1.5m cycles for a redraw of a full list is not frivolous. | |||
2006-11-30 | (svn r7303) -Codechange: Sort wagon list as well as engine list. | peter1138 | |
2006-11-30 | (svn r7301) -Fix: (r7299) Forgotten $Id$ and eol-style (peter1138) | KUDr | |
2006-11-30 | (svn r7300) -Fix: (r7299) removed unused strings from lang files | KUDr | |
2006-11-30 | (svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified ↵ | KUDr | |
a bit: - using one engine list instead of 3 - removed engine filters (loco, wagons, helicopters, etc.) - EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList) - removed unnecessary "optimization" (rebuild and sort engine list on each WE_PAINT) | |||
2006-11-30 | (svn r7296) -Fix: [YAPF] setting yapf.rail_look_ahead_max_signals to zero ↵ | KUDr | |
causes YAPF to behave incorrectly. Set its min value to 1. (Danny) | |||
2006-11-30 | (svn r7295) [Translations] Reverted last commit | miham | |
2006-11-30 | (svn r7294) WebTranslator2 update to 2006-11-30 09:06:04 | miham | |
hungarian - 1 changed by miham (1) | |||
2006-11-30 | (svn r7293) WebTranslator2 update to 2006-11-30 08:56:49 | miham | |
brazilian_portuguese - 4 fixed by tucalipe (4) catalan - 4 fixed, 31 changed by arnaullv (35) croatian - 13 fixed by blozo (13) french - 4 fixed by glx (4) german - 1 fixed by Neonox (1) hungarian - 7 fixed by miham (7) | |||
2006-11-29 | (svn r7292) -Codechange: Also validate an strip of colours the console ↵ | Darkvater | |
string passed to the dedicated console or logfile. | |||
2006-11-29 | (svn r7291) -Translation: use SMALL[LEFT|RIGHT]ARROW for two strings | peter1138 | |
2006-11-29 | (svn r7290) -Translation: update Russian for changes since 0.4.8: new ↵ | peter1138 | |
commands and string removed or modified in English | |||
2006-11-29 | (svn r7289) -Translation: use only {STRING}, not {STRINGx} in non-English | peter1138 | |
2006-11-29 | (svn r7288) -Translation: Fix currency symbols in Russian | peter1138 | |
2006-11-29 | (svn r7287) -Translation: Add Russian translation based on ttdrussia 0.4.8 ↵ | peter1138 | |
release, thanks to Davydov M.A. | |||
2006-11-29 | (svn r7286) -Translation: Remove unfinished latin transliterated Russian ↵ | peter1138 | |
translation. | |||
2006-11-29 | (svn r7285) -Fix (r7282): Our vehstatus is a byte, not a word. | peter1138 | |
2006-11-28 | (svn r7284) -Fix (r2361): off by one when calculating vehicle newgrf ↵ | peter1138 | |
variable 41 result, partly blamed by vague documentation... (thanks lakie) | |||
2006-11-28 | (svn r7283) -Revert (r1932): Remove scancode 41 for linux console because it ↵ | Darkvater | |
is 49. If some linux flavour does use 41, use proper #ifdef guards around it, because right now 'f' also toggles console. | |||
2006-11-28 | (svn r7282) -Fix (r625): ttdpatch vars are little endian | peter1138 | |
2006-11-28 | (svn r7281) -Codechange: [win32] Add win32.h to project file | Darkvater | |
2006-11-28 | (svn r7280) -Codechange: Replace some sprintf() functions with the safer ↵ | Darkvater | |
snprintf() functions | |||
2006-11-28 | (svn r7279) -Codechange: [win32] Add Windows95/98 support by using MSLU. ↵ | Darkvater | |
Only workaround is that the wide version of EnumDisplaySettings crashes on win95 no matter what, so use ANSI version. NOTE: MSLU support is only added to VS2003 project file because VS2005 compiles won't even run on Windows95. | |||
2006-11-28 | (svn r7278) -Codechange: [win32] Add UNICODE support so it should compile on ↵ | Darkvater | |
OS's using UNICODE API exclusively. | |||
2006-11-28 | (svn r7274) -Codechange [utf8]: Add input/output unicode support. This ↵ | Darkvater | |
actually only changes win32 since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.) | |||
2006-11-28 | (svn r7273) -Fix (r7250): Initialise game palette before driver ↵ | peter1138 | |
initialisation. This fixes a 'black screen' problem with fullscreen with the win32 video driver. | |||
2006-11-28 | (svn r7272) -Ok, let's hope this one's correct...stupid msvc | Darkvater | |
2006-11-28 | (svn r7271) -Codechange: Revert the strtolower part of r7199 as it can ↵ | Darkvater | |
actually become broken due to different codepages. See comments for strtolower function for more information. | |||
2006-11-27 | (svn r7269) -Feature: Add freight trains patch option. This option is a ↵ | peter1138 | |
multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before. | |||
2006-11-27 | (svn r7268) -Codechange: change rail vehicle cached weight from 16 to 32 bit ↵ | peter1138 | |
values to avoid possible overflows. | |||
2006-11-27 | (svn r7266) -Codechange: Make the NewGRF loading stage look like ttdpatch to ↵ | peter1138 | |
NewGRFs | |||
2006-11-26 | (svn r7260) WebTranslator2 update to 2006-11-26 16:36:43 | miham | |
brazilian_portuguese - 40 changed by tucalipe (40) bulgarian - 2 fixed by kokobongo (2) catalan - 4 changed by arnaullv (4) croatian - 168 fixed, 46 deleted, 18 changed by blozo (232) swedish - 4 fixed by daishan (4) | |||
2006-11-25 | (svn r7257) -Fix (r7216): Fix doubly-utf8-encoded strings that crept in | peter1138 | |
2006-11-25 | (svn r7256) -Translation: [FS#408] Turkish lang file massive update (jnmbk) | KUDr | |
2006-11-24 | (svn r7255) -Comments added for CBlobBaseSimple, CBlobT classes | KUDr | |
2006-11-24 | (svn r7254) -Fix (r7250): move unicode glyph map initialisation to just ↵ | peter1138 | |
before newgrf files are loaded, else newgrf glyphs will be cleared out too. (thanks Hadez) | |||
2006-11-24 | (svn r7250) -Codechange: Shuffle sprite loading and character width caching ↵ | peter1138 | |
around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game. | |||
2006-11-24 | (svn r7249) -Fix (r7248): Missed a free()... | peter1138 | |
2006-11-24 | (svn r7248) -Codechange: Support reinitializing the unicode glyph map. | peter1138 | |
2006-11-24 | (svn r7247) -Translation: czech lang file massive update - use proper ↵ | KUDr | |
diacritics (Hadez) | |||
2006-11-24 | (svn r7246) -Codechange: Always reload sprite and NewGRF data when loading ↵ | peter1138 | |
or starting a game, instead of only when the climate type is different. | |||
2006-11-23 | (svn r7242) -Fix: Don't load 1-byte pseudo sprites, as used in some NewGRF ↵ | peter1138 | |
sets. If the sprite is ever drawn this will result in a "missing sprite" error instead of undefined misbehaviour leading to segmentation faults... |