Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-05 | Update: Translations from eints | translators | |
finnish: 40 changes by hpiirai english (us): 19 changes by njn spanish (mexican): 3 changes by njn | |||
2019-03-04 | Add: Option for population-linear town cargo generation | Niels Martin Hansen | |
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm. The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist. The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm. Existing savegames will use the original algorithm, while new games will default to the new algorithm. | |||
2019-03-04 | Fix: Runway too short for large aircraft message should not depend on plane ↵ | PeterN | |
crashes setting. (#7325) | |||
2019-03-04 | Update: Translations from eints | translators | |
finnish: 39 changes by hpiirai french: 4 changes by glx hungarian: 4 changes by Brumi russian: 3 changes by Lone_Wolf korean: 20 changes by telk5093 croatian: 5 changes by VoyagerOne | |||
2019-03-03 | Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ↵ | PeterN | |
ownership, not nearest town. (#7284) This only affects failed town generation, as towns do not delete bridges under any other circumstances. The existing test performed badly with a large number of towns due to having to calculate the nearest town, and also by its nature assumed a bridge was built by the nearest town, leading to bridges of nearby large towns be removed incorrectly. If we gain the ability to quickly retrieve the correct town (which is _not_ the nearest town) from the bridge, this change should be reviewed. | |||
2019-03-03 | Change: make crash chance at short runway independent of plane crash rate ↵ | Johannes E. Krause | |
setting (there's a cheat for this) | |||
2019-03-03 | Change: Don't apply forbid 90 deg turn settings to ships. | Peter Nelson | |
2019-03-03 | Change: Heading for 1.10 now (#7319) | frosch | |
2019-03-03 | Fix: [AzurePipelines] also trigger CI on release branches | Patric Stout | |
2019-03-03 | Add: Detect stable tags automatically, and set the 'stable' flag in ↵ | frosch | |
'_openttd_newgrf_version' accordingly. (#7317) | |||
2019-03-03 | Update: Translations from eints | translators | |
catalan: 62 changes by juanjo french: 11 changes by glx | |||
2019-03-03 | Fix #7308: SDL linker flags were not added on MinGW | Charles Pigott | |
2019-03-03 | Fix 95ccddd6: SDL static library flags was not updated to use pkg-config format | Charles Pigott | |
2019-03-03 | Fix: Wrong variable was used in zlib detection | Charles Pigott | |
2019-03-03 | Fix 23960d0f2c: Company livery window shows incorrect groups when opened ↵ | peter1138 | |
from group window in multiplayer. | |||
2019-03-03 | Fix #7280: Save in the right location on desync and server timeout | Niels Martin Hansen | |
2019-03-03 | Change: Allow vehicle group names to be non-unique. | Peter Nelson | |
Group names are visual identifiers, and do not need to be unique. Group sorting already falls back to group ID if names are the same, so that sorted list position is stable. | |||
2019-03-03 | Add: Add parent_group_id parameter to CreateGroup() | Peter Nelson | |
2019-03-03 | Add: AI function to get current usage of a group. | Peter Nelson | |
2019-03-03 | Add: AI functions to get/set company colours. | Peter Nelson | |
2019-03-03 | Add: AI functions to get current and last year profit of a group. | Peter Nelson | |
2019-03-03 | Add: AI functions to set/get vehicle group parent. | Peter Nelson | |
2019-03-02 | Change: Synchronize introduction date and reliability randomness across ↵ | Eddi-z | |
vehicles with the same base introduction date (#7147) | |||
2019-03-02 | Doc: table alignment when viewing README.md as a monospace textfile | Johannes E. Krause | |
2019-03-02 | Update: Translations from eints | translators | |
croatian: 6 changes by VoyagerOne | |||
2019-03-02 | Fix #7307: Add WaterClass to MP_TREES, set when trees are on coast tiles (#7309) | Eddi-z | |
This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast. | |||
2019-03-02 | Fix #6633: Cargo monitor industry delivery now accounts for which IndustryID ↵ | Samu | |
the cargo was delivered to | |||
2019-03-02 | Codechange: Sort and filter sign names directly rather than through string ↵ | PeterN | |
system. (#7304) This provides a notable performance benefit in the Sign List window when there are many signs. | |||
2019-03-02 | Codechange: Remove ability for SDL to be dynamically loaded on Windows | Charles Pigott | |
2019-03-02 | Codechange: Make std::stack use std::vector container in string ↵ | PeterN | |
formatting/drawing. (#7305) This is a very minor performance increase which can add up during operations such as sorting. Performance impact my be platform/compiler dependent. | |||
2019-03-01 | Update: Translations from eints | translators | |
turkish: 4 changes by DarkSapling danish: 10 changes by Deb622 norwegian (bokmal): 11 changes by Leifbk portuguese: 11 changes by vesgo | |||
2019-02-28 | Cleanup: spurious TODOs in newgrf.cpp (#7297) | Eddi-z | |
2019-02-28 | Change: [AzurePipelines] Add freetype dependency for OSX. (#7299) | PeterN | |
2019-02-28 | Update: Translations from eints | translators | |
dutch: 80 changes by JanWillem | |||
2019-02-28 | Change: Allow towns to build bridges over rails and one-way roads. (#7291) | SamuXarick | |
2019-02-28 | Change: Decrease minimum permitted value for script_max_opcode_till_suspend ↵ | SamuXarick | |
setting (#7243) | |||
2019-02-27 | Update: Translations from eints | translators | |
romanian: 7 changes by alexmerlin1985 | |||
2019-02-27 | Fix #6574: Remove go to hangar orders when rebuilding airport | Samu | |
When replacing an airport with another, cancel current orders of type 'go to depot' from aircraft still heading to it if the rebuilt airport doesn't have a hangar (helicopter vs heliport), or if the airplane can't land on the rebuilt airport (airplane vs helistation). Removes 'go to hangar' orders from all aircraft when replacing an airport with hangar with another without hangar (heliport). | |||
2019-02-26 | Fix #7281: Unable to select last group in open livery window on group creation. | peter1138 | |
2019-02-25 | Fix 195fd0dc60: Sprite cache must still be cleared when using bitmap fonts. | peter1138 | |
2019-02-25 | Update: Translations from eints | translators | |
dutch: 68 changes by JanWillem danish: 17 changes by nielsmh hungarian: 3 changes by Brumi | |||
2019-02-25 | Fix: [Windows] make the installer DPI aware (#7277) | glx22 | |
2019-02-24 | Update: Changelog for 1.9.0-beta3 and prepare for release. | Michael Lutz | |
2019-02-24 | Change: [AzurePipelines] Use a minimum OSX version of 10.9 during building. | Michael Lutz | |
OpenTTD sources are still written in a way to work down to OSX 10.4 or so, as long as you can obtain a C++11 capable compiler. 10.9 is the minimal useful C++11 target using only Apple stuff out-of-the-box. | |||
2019-02-24 | Update: Translations from eints | translators | |
italian: 11 changes by lorenzodv dutch: 46 changes by JanWillem russian: 5 changes by Lone_Wolf | |||
2019-02-24 | Change: [OSX] Prevent 2D scrolling for traditional scroll wheel mice | Alexander Weiss | |
2019-02-24 | Change #6800: [OSX] Use high-precision scrolling deltas for 2D scrolling | Alexander Weiss | |
2019-02-24 | Fix #7266: Reorder reinitialization of caches when changing font zoom level. ↵ | PeterN | |
(#7273) | |||
2019-02-24 | Fix c3dbe836b4: also compile without ENABLE_NETWORK defined again | Patric Stout | |
2019-02-23 | Fix #7004: Mark linkgraph dirty to be rebuilt on next draw call. (#7265) | PeterN | |
Previously the linkgraph was rebuilt before the viewport extents were finalized. |