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authorEddi-z <43699911+Eddi-z@users.noreply.github.com>2019-03-02 18:33:16 +0100
committerPeterN <peter@fuzzle.org>2019-03-02 17:33:16 +0000
commitb242a04c7d530e5d73c809c53ae857455231a4c6 (patch)
treeb2057df1cda905a1e81ff48881b27d8362f578ac
parent780593ae6010adb3e80620cfcac99934330a14ae (diff)
downloadopenttd-b242a04c7d530e5d73c809c53ae857455231a4c6.tar.xz
Fix #7307: Add WaterClass to MP_TREES, set when trees are on coast tiles (#7309)
This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
-rw-r--r--docs/landscape.html1
-rw-r--r--docs/landscape_grid.html2
-rw-r--r--src/tree_map.h2
-rw-r--r--src/water_map.h4
4 files changed, 6 insertions, 3 deletions
diff --git a/docs/landscape.html b/docs/landscape.html
index a345128ea..d4d8f7efe 100644
--- a/docs/landscape.html
+++ b/docs/landscape.html
@@ -759,6 +759,7 @@
<td valign=top nowrap>&nbsp;</td>
<td>
<ul>
+ <li>m1 bits 6..5: water class (sea or land)</li>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
<li>m2 bits 8..6: ground
<table>
diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html
index 8519fa990..4948366e6 100644
--- a/docs/landscape_grid.html
+++ b/docs/landscape_grid.html
@@ -194,7 +194,7 @@ the array so you can quickly see what is used and what is not.
<td class="caption">trees</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
- <td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
+ <td class="bits"><span class="free">O</span>XX<span class="option">~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td>
<td class="bits"><span class="option">~~</span>XX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
diff --git a/src/tree_map.h b/src/tree_map.h
index e614099fc..df9fd441c 100644
--- a/src/tree_map.h
+++ b/src/tree_map.h
@@ -13,6 +13,7 @@
#define TREE_MAP_H
#include "tile_map.h"
+#include "water_map.h"
/**
* List of tree types along all landscape types.
@@ -133,6 +134,7 @@ static inline void SetTreeGroundDensity(TileIndex t, TreeGround g, uint d)
assert(IsTileType(t, MP_TREES)); // XXX incomplete
SB(_m[t].m2, 4, 2, d);
SB(_m[t].m2, 6, 3, g);
+ SetWaterClass(t, g == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID);
}
/**
diff --git a/src/water_map.h b/src/water_map.h
index ab249a827..5d84d5ba6 100644
--- a/src/water_map.h
+++ b/src/water_map.h
@@ -94,7 +94,7 @@ static inline WaterTileType GetWaterTileType(TileIndex t)
*/
static inline bool HasTileWaterClass(TileIndex t)
{
- return IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT);
+ return IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_TREES);
}
/**
@@ -204,7 +204,7 @@ static inline bool IsCoast(TileIndex t)
*/
static inline bool IsCoastTile(TileIndex t)
{
- return IsTileType(t, MP_WATER) && IsCoast(t);
+ return (IsTileType(t, MP_WATER) && IsCoast(t)) || (IsTileType(t, MP_TREES) && GetWaterClass(t) != WATER_CLASS_INVALID);
}
/**