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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-02-20
Codechange: Use C++-ism for zeroing.
Michael Lutz
2021-02-20
Fix: [OSX] Don't wait on the event loop for drawing.
Michael Lutz
2021-02-20
Codechange: [OSX] Only keep a total dirty rect for drawing.
Michael Lutz
2021-02-20
Update: Translations from eints
translators
2021-02-20
Codechange: rename sound ids to make more sense. (#8701)
frosch
2021-02-20
Codechange: Apply coding style
SamuXarick
2021-02-20
Remove: [SDL] SDL 1.3 never happened, so remove all the special code for it
Patric Stout
2021-02-20
Codechange: deduplicate tick-handlers of all video drivers
Patric Stout
2021-02-20
Change: [Win32] Remove force_full_redraw and display_hz settings
Patric Stout
2021-02-20
Codechange: [Win32] simplify when/where GdiFlush() is called
Patric Stout
2021-02-20
Codechange: be consistent in what CheckPaletteAnim() does and when it is called
Patric Stout
2021-02-20
Codechange: be consistent in naming the paint function Paint()
Patric Stout
2021-02-20
Codechange: use (Un)LockVideoBuffer() to manage video buffer
Patric Stout
2021-02-20
Codechange: move all input-handling of video-drivers into InputLoop
Patric Stout
2021-02-20
Codechange: [Win32] make fast-forward check the same as with other drivers
Patric Stout
2021-02-20
Fix: [Cygwin] Fix missing uint definition
Joe Stringer
2021-02-20
Fix: [Win32] run InteractiveRandom() once every tick, not once every message
Patric Stout
2021-02-20
Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT
Patric Stout
2021-02-19
Update: Translations from eints
translators
2021-02-19
Fix: [Actions] Also run CI against libsdl1.2 for every pull request
Patric Stout
2021-02-19
Fix d437445c: also use std::chrono for the GRFFileScanner modal window
Patric Stout
2021-02-19
Fix: [Actions] if SDL2 is installed, it is always picked over SDL1
Patric Stout
2021-02-19
Fix: [Actions] build our allegro driver too in our CI
Patric Stout
2021-02-19
Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed
Patric Stout
2021-02-19
Fix cd4f0f95: [Allegro] driver failed to build because of missing include
Patric Stout
2021-02-19
Fix: during switching of game-mode, drawing could show closed windows that sh...
Patric Stout
2021-02-19
Feature: configurable refresh-rate and change default to 60fps
Patric Stout
2021-02-19
Change: sleep till the next tick in the main loop
Patric Stout
2021-02-19
Change: allow video-drivers to miss deadlines slightly
Patric Stout
2021-02-19
Add: draw the screen at a steady pace, also during fast-forward
Patric Stout
2021-02-19
Codechange: track _realtime_tick more accurate
Patric Stout
2021-02-19
Codechange: switch all video drivers to std::chrono for keeping time
Patric Stout
2021-02-19
Codechange: use std::chrono to track time in modal windows
Patric Stout
2021-02-19
Add: Indonesia Rupiah as in-game currency (#8616)
Tegas Aziz
2021-02-19
Feature: Object class selection string filtering (#8603)
Didac Perez Parera
2021-02-19
Codechange: Apply coding style
SamuXarick
2021-02-18
Update: Translations from eints
translators
2021-02-18
Fix cc39fa9: New orders are non-stop by default (#8689)
Tyler Trahan
2021-02-18
Fix: Whole status bar instead of money widget refreshed on money change (#8692)
Jonathan G Rennison
2021-02-18
Fix: Unnecessary status bar redraws when there is no news to show (#8691)
Jonathan G Rennison
2021-02-18
Fix: Autorenew failure advice due to bad refit being shown to all companies (...
Jonathan G Rennison
2021-02-18
Change: Darken graph grid lines for legibility (#8690)
Tyler Trahan
2021-02-17
Change: "(Business/Chair)man" to "...person" (#8659)
Wuzzy
2021-02-17
Fix: [SDL2] simplify what to redraw to prevent tearing (#8685)
Patric Stout
2021-02-17
Fix #8676, a2c3197f: GUI-visible settings may not be part of misc settings.
Michael Lutz
2021-02-17
Codechange: Allow early-load settings that are not misc settings.
Michael Lutz
2021-02-17
Update: Translations from eints
translators
2021-02-17
Fix 52317bb7: [SDL2] ensure we don't try to blit out of bounds (#8684)
Patric Stout
2021-02-16
Fix: framerate window showed a slightly higher rate than actually measured (#...
Patric Stout
2021-02-16
Update: Translations from eints
translators
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