diff options
author | Patric Stout <truebrain@openttd.org> | 2021-02-20 10:27:52 +0100 |
---|---|---|
committer | Patric Stout <github@truebrain.nl> | 2021-02-20 14:25:56 +0100 |
commit | 19fdbac287374468f221d3d79aa9344314e62ade (patch) | |
tree | 19314b2e9dac7f72040a16b56a4f5454db224ad4 | |
parent | 5fc983a1bbf0f0f118cfd9b7084bca0686f5de7e (diff) | |
download | openttd-19fdbac287374468f221d3d79aa9344314e62ade.tar.xz |
Fix: [Win32] now we are drawing on a tick, no longer use WM_PAINT
WM_PAINT hits when-ever Windows feels like, but always after we
marked the screen as dirty. In result, it was lagging behind,
giving a sub-60fps experience.
With the new draw-tick there is no longer a need to be driven by
WM_PAINT, so it is better anyway to drive the drawing ourself. As
an added bonus this makes the win32 driver more like the others.
-rw-r--r-- | src/video/win32_v.cpp | 90 | ||||
-rw-r--r-- | src/video/win32_v.h | 3 |
2 files changed, 45 insertions, 48 deletions
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index 4ffbc9a21..e758f38e7 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -14,6 +14,7 @@ #include "../rev.h" #include "../blitter/factory.hpp" #include "../network/network.h" +#include "../core/geometry_func.hpp" #include "../core/math_func.hpp" #include "../core/random_func.hpp" #include "../texteff.hpp" @@ -44,7 +45,6 @@ static struct { HBITMAP dib_sect; ///< System bitmap object referencing our rendering buffer. void *buffer_bits; ///< Internal rendering buffer. HPALETTE gdi_palette; ///< Palette object for 8bpp blitter. - RECT update_rect; ///< Current dirty rect. int width; ///< Width in pixels of our display surface. int height; ///< Height in pixels of our display surface. int width_org; ///< Original monitor resolution width, before we changed it. @@ -70,6 +70,8 @@ static std::condition_variable_any *_draw_signal = nullptr; static volatile bool _draw_continue; /** Local copy of the palette for use in the drawing thread. */ static Palette _local_palette; +/** Region of the screen that needs redrawing. */ +static Rect _dirty_rect; static void MakePalette() { @@ -330,10 +332,24 @@ bool VideoDriver_Win32::MakeWindow(bool full_screen) } /** Do palette animation and blit to the window. */ -static void PaintWindow(HDC dc) +static void PaintWindow() { PerformanceMeasurer framerate(PFE_VIDEO); + if (IsEmptyRect(_dirty_rect)) return; + + /* Convert update region from logical to device coordinates. */ + POINT pt = {0, 0}; + ClientToScreen(_wnd.main_wnd, &pt); + + RECT r = { _dirty_rect.left, _dirty_rect.top, _dirty_rect.right, _dirty_rect.bottom }; + OffsetRect(&r, pt.x, pt.y); + + /* Create a device context that is clipped to the region we need to draw. + * GetDCEx 'consumes' the update region, so we may not destroy it ourself. */ + HRGN rgn = CreateRectRgnIndirect(&r); + HDC dc = GetDCEx(_wnd.main_wnd, rgn, DCX_CLIPSIBLINGS | DCX_CLIPCHILDREN | DCX_INTERSECTRGN); + HDC dc2 = CreateCompatibleDC(dc); HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, _wnd.dib_sect); HPALETTE old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE); @@ -363,6 +379,10 @@ static void PaintWindow(HDC dc) SelectPalette(dc, old_palette, TRUE); SelectObject(dc2, old_bmp); DeleteDC(dc2); + + ReleaseDC(_wnd.main_wnd, dc); + + MemSetT(&_dirty_rect, 0); } static void PaintWindowThread() @@ -375,21 +395,7 @@ static void PaintWindowThread() _draw_signal->wait(*_draw_mutex); while (_draw_continue) { - /* Convert update region from logical to device coordinates. */ - POINT pt = {0, 0}; - ClientToScreen(_wnd.main_wnd, &pt); - OffsetRect(&_wnd.update_rect, pt.x, pt.y); - - /* Create a device context that is clipped to the region we need to draw. - * GetDCEx 'consumes' the update region, so we may not destroy it ourself. */ - HRGN rgn = CreateRectRgnIndirect(&_wnd.update_rect); - HDC dc = GetDCEx(_wnd.main_wnd, rgn, DCX_CLIPSIBLINGS | DCX_CLIPCHILDREN | DCX_INTERSECTRGN); - - PaintWindow(dc); - - /* Clear update rect. */ - SetRectEmpty(&_wnd.update_rect); - ReleaseDC(_wnd.main_wnd, dc); + PaintWindow(); /* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */ GdiFlush(); @@ -601,7 +607,6 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP { static uint32 keycode = 0; static bool console = false; - static bool in_sizemove = false; switch (msg) { case WM_CREATE: @@ -610,32 +615,14 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY); break; - case WM_ENTERSIZEMOVE: - in_sizemove = true; - break; - - case WM_EXITSIZEMOVE: - in_sizemove = false; - break; - - case WM_PAINT: - if (!in_sizemove && _draw_mutex != nullptr && !HasModalProgress()) { - /* Get the union of the old update rect and the new update rect. */ - RECT r; - GetUpdateRect(hwnd, &r, FALSE); - UnionRect(&_wnd.update_rect, &_wnd.update_rect, &r); - - /* Mark the window as updated, otherwise Windows would send more WM_PAINT messages. */ - ValidateRect(hwnd, nullptr); - _draw_signal->notify_one(); - } else { - PAINTSTRUCT ps; + case WM_PAINT: { + RECT r; + GetUpdateRect(hwnd, &r, FALSE); + static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top); - BeginPaint(hwnd, &ps); - PaintWindow(ps.hdc); - EndPaint(hwnd, &ps); - } + ValidateRect(hwnd, nullptr); return 0; + } case WM_PALETTECHANGED: if ((HWND)wParam == hwnd) return 0; @@ -648,7 +635,9 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP SelectPalette(hDC, hOldPalette, TRUE); ReleaseDC(hwnd, hDC); - if (nChanged != 0) InvalidateRect(hwnd, nullptr, FALSE); + if (nChanged != 0) { + static_cast<VideoDriver_Win32 *>(VideoDriver::GetInstance())->MakeDirty(0, 0, _screen.width, _screen.height); + } return 0; } @@ -1117,17 +1106,16 @@ void VideoDriver_Win32::Stop() void VideoDriver_Win32::MakeDirty(int left, int top, int width, int height) { - RECT r = { left, top, left + width, top + height }; - - InvalidateRect(_wnd.main_wnd, &r, FALSE); + Rect r = {left, top, left + width, top + height}; + _dirty_rect = BoundingRect(_dirty_rect, r); } -static void CheckPaletteAnim() +void VideoDriver_Win32::CheckPaletteAnim() { if (_cur_palette.count_dirty == 0) return; _local_palette = _cur_palette; - InvalidateRect(_wnd.main_wnd, nullptr, FALSE); + this->MakeDirty(0, 0, _screen.width, _screen.height); } void VideoDriver_Win32::MainLoop() @@ -1257,6 +1245,12 @@ void VideoDriver_Win32::MainLoop() InputLoop(); UpdateWindows(); CheckPaletteAnim(); + + if (_draw_mutex != nullptr && !HasModalProgress()) { + _draw_signal->notify_one(); + } else { + PaintWindow(); + } } /* If we are not in fast-forward, create some time between calls to ease up CPU usage. */ diff --git a/src/video/win32_v.h b/src/video/win32_v.h index 1849a9ebc..878132dac 100644 --- a/src/video/win32_v.h +++ b/src/video/win32_v.h @@ -45,6 +45,9 @@ protected: Dimension GetScreenSize() const override; float GetDPIScale() override; + +private: + void CheckPaletteAnim(); }; /** The factory for Windows' video driver. */ |