summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2007-05-14(svn r9839) -Fix: vehicles in old savegames could leave the station because ↵rubidium
the changed loading algorithm thought it was already finished.
2007-05-14(svn r9838) -Fix: make "improved loading" a proper improved loading instead ↵rubidium
of loading one (semi-)random vehicle at a time: - Now it is really FIFO. - When there is enough cargo to fill the first vehicle in the queue, the next vehicle in the queue start loading (and the next when ....).
2007-05-14(svn r9837) -Fix: [NewGRF] Catch occurance of division-by-zero in varaction ↵peter1138
handling.
2007-05-14(svn r9836) -Codechange: make non-improved loading happen FIFO-ish; ↵rubidium
generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
2007-05-14(svn r9835) -Codechange: use Pixel typedef instead of byte where ever possibletruelight
2007-05-14(svn r9834) -Add: win9x check in win32 buildsglx
2007-05-14(svn r9833) -Fix: also 'leave' the station when leaving for automatic servicing.rubidium
2007-05-13(svn r9832) -Fix: leave the station when manually skipping to the next order ↵rubidium
and we are currently (un)loading.
2007-05-13(svn r9831) -Codechange: more refactoring of the loading/unloading.rubidium
2007-05-13(svn r9830) -Fix(r9779) : Let the town expand and build new houses along the ↵belugas
roads of the users, even in case of "No Road" layout (skiddl13)
2007-05-12(svn r9829) -Codechange: more refactoring of the unloading algorithm.rubidium
2007-05-12(svn r9828) -Codechange: [NewGRF] Add support for changing cargo capacity ↵peter1138
with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
2007-05-11(svn r9827) -Codechange/Fix: [NewGRF] Text strings of 1 character are ↵peter1138
perfectly valid... (fixes dbsetxl refits again...)
2007-05-10(svn r9825) -Codechange: [NewGRF] Add support for early vehicle retirement.peter1138
2007-05-10(svn r9823) -Feature: Add support for house property 1F - minimum life span.maedhros
2007-05-10(svn r9819) -Codechange: Take account of AMED_HOLD in OTTD/TTDP state ↵peter1138
translation (bulb)
2007-05-10(svn r9818) -Codechange: Cache wagon override sprite set whenever consist is ↵peter1138
changed, instead of 'recalculating' it every time it is used or just tested.
2007-05-09(svn r9817) -Fix [FS#772]: an assertion that was triggered by the AI ↵rubidium
building when its rating for the town was not high enough.
2007-05-08(svn r9815) -Fix (r9761) [FS#769): transfers weren't accounted in the ↵rubidium
vehicle profits.
2007-05-08(svn r9814) -Fix (r1): Remove the duplicate sign sprite from openttd.grf ↵maedhros
since it's in the original data files.
2007-05-08(svn r9813) -Fix (r9799): wagons must have EC_STEAM, otherwise they don't ↵rubidium
show up in the purchase list (mart3p).
2007-05-07(svn r9812) -Fix (r9679): Obiwan prevented proper display of last ↵peter1138
transparency button.
2007-05-07(svn r9811) -Update: WebTranslator2 update to 2007-05-07 19:59:41miham
american - 11 fixed by WhiteRabbit (11) danish - 11 fixed by ThomasA (11) dutch - 9 fixed, 2 changed by Zr40 (11)
2007-05-07(svn r9810) -Feature: Add drag and drop removal of station tiles (Wolf01)peter1138
2007-05-07(svn r9809) -Codechange: [NewGRF] Add callback 36 properties to purchase ↵peter1138
lists and add running cost changing for ships.
2007-05-07(svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions.rubidium
2007-05-07(svn r9807) -Codechange: unify playing of sound when vehicle has been loaded ↵rubidium
and leaves the station.
2007-05-07(svn r9806) -Codechange: [NewGRF] Add callback 36 support for purchase cost, ↵peter1138
for all vehicle types.
2007-05-07(svn r9805) -Codechange: Use HASBIT() et al for display options bits.peter1138
2007-05-06(svn r9804) -Fix (r9761): Update aircraft cached information when its 'pos' ↵peter1138
changes, as well as 'state'. (Thanks to bulb)
2007-05-06(svn r9803) -Feature(tte): support for "curvature info", Action 2 for train, ↵rubidium
variable 45 (mart3p).
2007-05-06(svn r9802) -Fix: a vehicle without visual effects isn't per definition ↵rubidium
unpowered (mart3p).
2007-05-06(svn r9801) -Fix: do not assume that trains running on monorail/maglev ↵rubidium
cannot smoke/spark (mart3p).
2007-05-06(svn r9800) -Codechange: play sound effects based on the engine class, not ↵rubidium
the rail type (mart3p).
2007-05-06(svn r9799) -Codechange: separate engine class and engine running cost class ↵rubidium
(mart3p).
2007-05-06(svn r9798) -Remove: removed the very outdated xcode project filestruelight
2007-05-06(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.peter1138
2007-05-06(svn r9796) -Update: WebTranslator2 update to 2007-05-06 19:05:33miham
brazilian_portuguese - 10 fixed by tucalipe (10) bulgarian - 5 fixed by thetitan (5) catalan - 9 fixed by arnaullv (9) czech - 9 fixed by Hadez (9) esperanto - 11 fixed by LaPingvino (11) finnish - 11 fixed by habazi (11) french - 9 fixed by belugas (9) german - 9 fixed by Neonox (9) hungarian - 9 fixed by miham (9) italian - 9 fixed by lorenzodv (9) japanese - 2 fixed by ickoonite (2) korean - 9 fixed by darkttd (9) norwegian_nynorsk - 11 fixed by pollux (11) polish - 8 fixed by meush (8) portuguese - 21 fixed, 6 changed by supra90 (27) romanian - 11 fixed by kneekoo (11) spanish - 2 fixed by eusebio (2) swedish - 11 fixed by giddorah (11) traditional_chinese - 11 fixed, 2 changed by xbddc (13) turkish - 8 fixed by jnmbk (8) ukrainian - 11 fixed by mad (11)
2007-05-06(svn r9795) -Codechange: enumify the EngineClass.rubidium
2007-05-06(svn r9794) -Codechange: refactor the question whether a vehicle can be ↵rubidium
loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
2007-05-06(svn r9793) -Fix (r9701): Action D 'TTDPatch variable' 0x0B should be the ↵maedhros
starting year, not the current year.
2007-05-06(svn r9792) -Fix (r9734): Pause on newgame should only apply to games, not ↵maedhros
the scenario editor.
2007-05-05(svn r9791) -Fix (r9779, FS#766): add TownLayoutByte to correctly save town ↵glx
layout value
2007-05-05(svn r9790) -Codechange: [NewGRF] Skip action 1 sprites in all stages except ↵peter1138
activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
2007-05-05(svn r9789) -Fix (r9770): vehicles didn't get unloaded when 'full load' was ↵rubidium
specified and the vehicle was already full when it entered.
2007-05-04(svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 playersglx
2007-05-04(svn r9784) -Codechange: remove unused variable.rubidium
2007-05-04(svn r9780) -Codechange: [NewGRF] Add support for variable vehicle weight ↵peter1138
for trains (callback 36, property 16)
2007-05-04(svn r9779) -Feature: Add the possiblity to choose different road patterns ↵belugas
for towns to use. Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13
2007-05-04(svn r9775) -Fix: Remove arbitrary limit on length of NewGRF strings.peter1138